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dc.contributor.authorMatas-Terrón, Antonio 
dc.contributor.authorBallesteros Moscosio, Miguel Ángel
dc.date.accessioned2015-03-10T09:07:27Z
dc.date.available2015-03-10T09:07:27Z
dc.date.created2012-12
dc.date.issued2015-03-10
dc.identifier.urihttp://hdl.handle.net/10630/9397
dc.description.abstractVirtual environments have proven useful (have shown their utility) for process of the optimization academic learning. Equally, it is proved that in these virtual reality environments, the apprentice uses learned processes at physical reality. This Generalization Learning Process is explained by the cognitive learning theories. The goal of this work is to review these theories, articulating them in an ordered and organised way. Thus an overview of the learning processes in real and virtual environments is provided, and how these learning are widespread in one environment or another, and the theoretical reasons that support this fact. As conclusion it set out that this learning transfer is due to the presence of common contextual elements in both environments. This phenomenon is possible thanks to the existence of a symbolic language.es_ES
dc.language.isospaes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.subjectEnseñanza asistida por ordenadores_ES
dc.subject.otherVirtual Learning Environmentses_ES
dc.subject.otherLearning theorieses_ES
dc.subject.otherLearning generalizationes_ES
dc.titleLearning generalization in virtual environments: a revision of the theoretical principles from a cognitive perspectivees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.type.hasVersioninfo:eu-repo/semantics/submittedVersion


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