An Interuniversity Competition for Medical Students to Learn Radiology in the Second Life Metaverse
| dc.centro | Facultad de Medicina | es_ES |
| dc.contributor.author | Rudolphi Solero, Teodoro | |
| dc.contributor.author | Lorenzo Álvarez, Rocío | |
| dc.contributor.author | Domínguez-Pinos, Dolores | |
| dc.contributor.author | Ruiz-Gómez, Miguel José | |
| dc.contributor.author | Sendra-Portero, Francisco | |
| dc.date.accessioned | 2025-07-29T09:50:36Z | |
| dc.date.available | 2025-07-29T09:50:36Z | |
| dc.date.issued | 2024 | |
| dc.departamento | Radiología y Medicina Física, Oftalmología y Otorrinolaringología | es_ES |
| dc.description.abstract | Purpose: The aim of this study was to evaluate an interuniversity competition online to learn radiology held in a 3-D virtual world, the Second Life metaverse, by analyzing the results of the game and students’ perceptions. Methods: Medical students voluntarily participated in teams of four, for 6 weeks, successively covering radiologic anatomy and radiologic semiology of the chest, abdomen, and musculoskeletal. Each week, participants had 4.5 days to study self-learning pre-sentations and 2.5 days to complete an individual multiple-choice test and a team task, the results of which determined the game’s ranking. Participants were asked to complete a cognitive-load test, a perception questionnaire, and a postexposure knowledge test. Results: The competition was repeated for 2 years (editions), in 2020 and 2021. Seventy-five of 102 teams (73.5%) registered completed the game; 76% of them included third-year students. The average percentage of correct answers in the individual tests and team tasks was 74.2 +/- 15.1 and 71.6 +/- 14.7 respectively, without significant differences between both competitions. In general, the experience was valued positively (scores >8 on a 10-point scale). A lower perception score was found in 2021 among students from universities other than the organizing university, showing a positive correlation with the in-game score. Conclusions: An interuniversity competition in the Second Life metaverse for undergraduate learning radiology is feasible and reproducible. Participating medical students considered it interesting and useful and also identified this activity during the 2 years of the coronavirus disease 2019 pandemic as a playful learning and social interaction experience. | es_ES |
| dc.identifier.citation | Rudolphi-Solero T, Lorenzo-Álvarez R, Domínguez-Pinos D, Ruiz-Gómez MJ, Sendra-Portero F. An Interuniversity Competition for Medical Students to Learn Radiology in the Second Life Metaverse. J Am Coll Radiol. 2024;21(5):812-821. doi:10.1016/j.jacr.2023.09.012 | es_ES |
| dc.identifier.doi | 10.1016/j.jacr.2023.09.012 | |
| dc.identifier.uri | https://hdl.handle.net/10630/39562 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | Elsevier | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Radiología médica - Estudio y enseñanza | es_ES |
| dc.subject | Gamificación | es_ES |
| dc.subject.other | Radiology education | es_ES |
| dc.subject.other | Medical students | es_ES |
| dc.subject.other | Metaverse | es_ES |
| dc.subject.other | Game-based learning | es_ES |
| dc.subject.other | Team-based learning | es_ES |
| dc.title | An Interuniversity Competition for Medical Students to Learn Radiology in the Second Life Metaverse | es_ES |
| dc.type | journal article | es_ES |
| dc.type.hasVersion | VoR | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 16d15f84-018b-426f-ac95-94809dcd4edf | |
| relation.isAuthorOfPublication | 52572afd-4d3c-4c34-82a7-3774888d42e1 | |
| relation.isAuthorOfPublication | a20ee7c3-c7bd-4428-b55f-69943bd94e4b | |
| relation.isAuthorOfPublication.latestForDiscovery | 16d15f84-018b-426f-ac95-94809dcd4edf |
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