Meaningful learning through gamification in the Chemistry course at various degrees of the University of Malaga: The use of the escape room as gamification activity
| dc.centro | Facultad de Ciencias | es_ES |
| dc.contributor.author | López-Guerrero, María del Mar | |
| dc.contributor.author | Moreno-Oliva, María | |
| dc.contributor.author | Santacruz-Cruz, María Isabel | |
| dc.contributor.author | Bertolo Pardo, María Emilia | |
| dc.date.accessioned | 2024-03-04T10:07:52Z | |
| dc.date.available | 2024-03-04T10:07:52Z | |
| dc.date.issued | 2024 | |
| dc.departamento | Química Analítica | |
| dc.description.abstract | Chemistry is considered highly complex by students. To achieve meaningful learning, it is necessary to demonstrate its utility in everyday life, in the development of a country, and in society. Learning becomes meaningful when students successfully integrate it into their existing knowledge structures, giving it personal significance. In this study, we explore how gamification facilitates the learning experience for our students. Therefore, our research group has implemented an Escape Room based on the topics covered in our course. The Escape Room, titled 'Was it a Murder or a Suicide?' has proven effective in enhancing students' grades by approximately 1-2 points. In the final questionnaire, participants expressed their interest in incorporating gamification into other subjects. Some students mentioned that it was the first time they found an exam enjoyable. These questionnaires were conducted across four engineering degrees at UMA, yielding very similar responses. Most of the participants view the concept of gamification-based exams favourably, highlighting the positive motivation it instils in students. | es_ES |
| dc.description.sponsorship | Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech. | es_ES |
| dc.identifier.uri | https://hdl.handle.net/10630/30743 | |
| dc.language.iso | spa | es_ES |
| dc.relation.eventdate | 23-25 Febrero 2024 | es_ES |
| dc.relation.eventplace | Milan | es_ES |
| dc.relation.eventtitle | 7th World Conference on Research in Education | es_ES |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject | Química - Estudio y enseñanza superior | es_ES |
| dc.subject | Tecnología educativa | es_ES |
| dc.subject.other | Gamification | es_ES |
| dc.subject.other | PBL | es_ES |
| dc.subject.other | Chemistry | es_ES |
| dc.subject.other | University of Malaga | es_ES |
| dc.subject.other | Learning | es_ES |
| dc.subject.other | High education | es_ES |
| dc.title | Meaningful learning through gamification in the Chemistry course at various degrees of the University of Malaga: The use of the escape room as gamification activity | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 79951f8b-a0de-4c85-9aa0-545906d745fe | |
| relation.isAuthorOfPublication | bb95c933-bc08-4780-8600-7cee3e552270 | |
| relation.isAuthorOfPublication | 8b040537-c836-4758-ab97-e10f6e2f7ec8 | |
| relation.isAuthorOfPublication.latestForDiscovery | 79951f8b-a0de-4c85-9aa0-545906d745fe |
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