Elemental home: a video game to explore chemistry in everyday life
| dc.centro | Facultad de Ciencias de la Educación | es_ES |
| dc.contributor.author | Juárez González, Pedro | |
| dc.contributor.author | Cano-Iglesias, María José | |
| dc.contributor.author | Cebrián-Robles, Daniel | |
| dc.contributor.author | Franco-Mariscal, Antonio Joaquín | |
| dc.date.accessioned | 2025-09-10T12:21:45Z | |
| dc.date.available | 2025-09-10T12:21:45Z | |
| dc.date.created | 2025-09 | |
| dc.date.issued | 2025-08 | |
| dc.departamento | Didáctica de la Matemática, de las Ciencias Sociales y de las Ciencias Experimentales | es_ES |
| dc.description.abstract | This study presents and analyzes Elemental Home, a video game designed for teaching chemistry, with a specific focus on chemical elements in everyday life. Set inside a house, the video game situates learning in an everyday context, challenging players to identify chemical elements in household objects while reflecting on their environmental impact. This paper evaluates the learning potential and user experience of Elemental Home, based on the participation of 18 Spanish preservice chemistry teachers and 18 ninth-grade students. Learning in both groups was evaluated using data collected from the video game’s database, while usability and user satisfaction were assessed through a questionnaire. Additionally, ninth-grade students completed a pretest and post-test to measure their understanding of associations between chemical elements and everyday objects. Both students and preservice teachers surpassed 70% accuracy in element−object associations at level 1 (14/18 for students and 10/ 18 for preservice teachers), although students required more attempts on average to reach this level (4.22 compared to 2.28 attempts). While students progressed only to level 2, preservice teachers advanced as far as level 4. Additionally, Elemental Home delivers a positive user experience for preservice teachers (usability: 77.35/100; satisfaction: 75.00/100) and is regarded as moderately engaging by students (usability: 64.44/100; satisfaction: 64.50/100). Results emphasize the potential of video games in chemical education, demonstrating how the combination of game-based learning, contextualization, and interactive elements can significantly transform traditional teaching and learning approaches in chemistry. | es_ES |
| dc.description.sponsorship | Funding for open access charge: Universidad de Málaga / CBUA | es_ES |
| dc.identifier.citation | Pedro Juárez-González, María José Cano-Iglesias, Daniel Cebrián-Robles, and Antonio Joaquín Franco-Mariscal Journal of Chemical Education 2025 102 (8), 3716-3724 DOI: 10.1021/acs.jchemed.5c00168 | es_ES |
| dc.identifier.doi | 10.1021/acs.jchemed.5c00168 | |
| dc.identifier.uri | https://hdl.handle.net/10630/39831 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | ACS | es_ES |
| dc.relation.projectID | This work is part of the TED2021-130102B−I00 project entitled ‘Digital and Ecological Transition in Science Education through Disruptive Technologies for the Digitalization of Educational Games and their Evaluation with ERubrics’, funded by MCIN/AEI/10.13039/501100011033 and by the European Union ‘NextGenerationEU’/PRTR (https:// jeted.encic.es/). The study was conducted in accordance with the protocol was approved by the Ethics Committee on Experimentation of University of Malaga (Spain) (CEUMA) with reference 126-2023-H. This video game won third prize at the ECGBL 2024 12th International Educational Games in Development Competition | es_ES |
| dc.rights | Atribución 4.0 Internacional | * |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
| dc.subject | Química - Estudio y enseñanza | es_ES |
| dc.subject.other | First-Year Undergraduate | es_ES |
| dc.subject.other | General, High School | es_ES |
| dc.subject.other | Introductory Chemistry | es_ES |
| dc.subject.other | Physical Chemistry | es_ES |
| dc.subject.other | Humor | es_ES |
| dc.subject.other | Puzzles | es_ES |
| dc.subject.other | Games, Periodicity | es_ES |
| dc.subject.other | Periodic Table | es_ES |
| dc.subject.other | Student-Centered Learning | es_ES |
| dc.title | Elemental home: a video game to explore chemistry in everyday life | es_ES |
| dc.type | journal article | es_ES |
| dc.type.hasVersion | VoR | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | b98eec1c-f6b3-4b75-bfd5-23a5d7394ac9 | |
| relation.isAuthorOfPublication | 330af952-377d-47ef-869e-047b97b8f565 | |
| relation.isAuthorOfPublication | f828c13e-0385-44fb-b7bd-2ca1cc72f05a | |
| relation.isAuthorOfPublication.latestForDiscovery | b98eec1c-f6b3-4b75-bfd5-23a5d7394ac9 |
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