Gamification and neurological motor rehabilitation in children and adolescents: a systematic review

dc.centroFacultad de Ciencias de la Saludes_ES
dc.contributor.authorPimentel-Ponce, María
dc.contributor.authorRomero-Galisteo, Rita Pilar
dc.contributor.authorPalomo‐Carrión, Rocío
dc.contributor.authorPinero‐Pinto, Elena
dc.contributor.authorMerchán‐Baeza, José Antonio
dc.contributor.authorRuiz-Muñoz, María
dc.contributor.authorOliver-Pece, Jesús
dc.contributor.authorGonzález-Sánchez, Manuel
dc.date.accessioned2025-07-28T11:20:16Z
dc.date.available2025-07-28T11:20:16Z
dc.date.issued2024
dc.departamentoFisioterapiaes_ES
dc.description.abstractIntroduction: Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment. Methods: We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. Results: From a total of 469 studies, 11 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6 studies), followed by developmental coordination disorder (3), neurological gait disorders (1), and neurological impairment of balance and coordination (1).Conclusion: The use of gamification in rehabilitation is helpful in the conventional treatmentof neuromotor disorders in children and adolescents, with increased motivation and therapeu-tic adherence being the benefits with the greatest consensus among authors. While strength,balance, functional status, and coordination also appear to improve, future research shouldaim to determine an optimal dosagees_ES
dc.identifier.citationPimentel-Ponce, M., Romero-Galisteo, R. P., Palomo-Carrión, R., Pinero-Pinto, E., Merchán-Baeza, J. A., Ruiz-Muñoz, M., ... & González-Sánchez, M. (2024). Gamification and neurological motor rehabilitation in children and adolescents: a systematic review. Neurología (English Edition), 39(1), 63-83.es_ES
dc.identifier.doi10.1016/j.nrl.2021.02.011
dc.identifier.urihttps://hdl.handle.net/10630/39541
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEnfermedades neurológicas - Rehabilitaciónes_ES
dc.subject.otherAdolescentes_ES
dc.subject.otherChildes_ES
dc.subject.otherNeurological Rehabilitationes_ES
dc.subject.otherSystematic Reviewes_ES
dc.subject.otherVideo gamees_ES
dc.titleGamification and neurological motor rehabilitation in children and adolescents: a systematic reviewes_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
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