Integrating Corubric with Gamification of Resources in Science Education.

dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.contributor.authorCebrián-Robles, Daniel
dc.contributor.authorCano-Iglesias, María José
dc.contributor.authorEspaña-Naveira, Paloma
dc.contributor.authorFranco-Mariscal, Antonio Joaquín
dc.date.accessioned2023-10-02T07:19:45Z
dc.date.available2023-10-02T07:19:45Z
dc.date.created2023
dc.date.issued2023
dc.departamentoDidáctica de la Matemática, de las Ciencias Sociales y de las Ciencias Experimentales
dc.description.abstractThis paper shows an example of integrating the CoRubric assessment tool in an experience of designing gamified resources in science education with 43 pre-service science teachers from the University of Malaga (Spain). Participants had to design a gamified resource to teach science to secondary school students and explain it at a science fair. In addition, they had to design an e-rubric to evaluate the gamified resources made by their peers. Participants could improve their e-rubric design throughout the experience; on the one hand, by comparing it with that of their peers and, on the other hand, after attending the explanation of the different resources. This work analyses the participants' perceptions of the design and use of e-rubrics, finding significant progress in their design and gamified resources. Also, emotions of interest and concentration emerged during the experience.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.identifier.citationCebrián-Robles, D., Cano-Iglesias, M. J., España-Naveira, P. and Franco-Mariscal, A. J. (2023). Integrating Corubric with Gamification of Resources in Science Education. 15th Conference of the European Science Education Research Association (ESERA).es_ES
dc.identifier.urihttps://hdl.handle.net/10630/27709
dc.language.isoenges_ES
dc.relation.eventdate28/08/2023-02/09/2023es_ES
dc.relation.eventplaceCappadocia, Turquíaes_ES
dc.relation.eventtitle15th Conference of the European Science Education Research Association (ESERA)es_ES
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectTecnología educativaes_ES
dc.subjectEnseñanza - Innovacioneses_ES
dc.subjectFirma electrónicaes_ES
dc.subjectCiencia - Estudio y enseñanza secundariaes_ES
dc.subject.othere-rúbricaes_ES
dc.subject.otherScience Educationes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherEmotionses_ES
dc.subject.otherCorubrices_ES
dc.titleIntegrating Corubric with Gamification of Resources in Science Education.es_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication330af952-377d-47ef-869e-047b97b8f565
relation.isAuthorOfPublicationb98eec1c-f6b3-4b75-bfd5-23a5d7394ac9
relation.isAuthorOfPublicationf828c13e-0385-44fb-b7bd-2ca1cc72f05a
relation.isAuthorOfPublication.latestForDiscovery330af952-377d-47ef-869e-047b97b8f565

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