Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies.

dc.centroE.T.S.I. Telecomunicaciónes_ES
dc.contributor.authorTromp, Jolanda
dc.contributor.authorSchofield, Damian
dc.contributor.authorParvari, Pezhman Raeisian
dc.contributor.authorPoyade, Matthieu
dc.contributor.authorEaglesham, Claire
dc.contributor.authorTorres, Juan Carlos
dc.contributor.authorJohnson, Theodore
dc.contributor.authorJürivete, Teele
dc.contributor.authorLauer, Nathan
dc.contributor.authorReyes-Lecuona, Arcadio
dc.contributor.authorGonzález-Toledo, Daniel
dc.contributor.authorCuevas-Rodríguez, María
dc.contributor.authorMolina-Tanco, Luis
dc.date.accessioned2025-11-05T11:41:52Z
dc.date.available2025-11-05T11:41:52Z
dc.date.issued2025-07-17
dc.departamentoTecnología Electrónicaes_ES
dc.description.abstractAdvanced three-dimensional extended reality (XR) technologies are highly suitable for cultural heritage research and education. XR tools enable the creation of realistic virtual or augmented reality applications for curating and disseminating information about cultural artifacts and sites. Developing XR applications for cultural heritage requires interdisciplinary collaboration involving strong teamwork and soft skills to manage user requirements, system specifications, and design cycles. Given the diverse end-users, achieving high precision, accuracy, and efficiency in information management and user experience is crucial. Human–computer interaction (HCI) design and evaluation methods are essential for ensuring usability and return on investment. This article presents ten case studies of cultural heritage software projects, illustrating the interdisciplinary work between computer science and HCI design. Students from institutions such as the State University of New York (USA), Glasgow School of Art (UK), University of Granada (Spain), University of Málaga (Spain), Duy Tan University (Vietnam), Imperial College London (UK), Research University Institute of Communication & Computer Systems (Greece), Technical University of Košice (Slovakia), and Indiana University (USA) contributed to creating, assessing, and improving the usability of these diverse cultural heritage applications. The results include a structured typology of CH XR application scenarios, detailed insights into design and evaluation practices across ten international use cases, and a development framework that supports interdisciplinary collaboration and stakeholder integration in phygital cultural heritage projects.es_ES
dc.description.sponsorshipUniversidad de Málagaes_ES
dc.description.sponsorshipEuropean Union’s Horizon 2020 research and innovation programmees_ES
dc.description.sponsorshipGrupo DIANA (Design of Advanced Interfaces), research group TIC171 of PAIDI (Andalusian Plan for Research, Development, and Innovation) of the Junta de Andalucía, Spain.es_ES
dc.identifier.citationTromp, J., Schofield, D., Raeisian Parvari, P., Poyade, M., Eaglesham, C., Torres, J. C., Johnson, T., Jürivete, T., Lauer, N., Reyes-Lecuona, A., González-Toledo, D., Cuevas-Rodríguez, M., & Molina-Tanco, L. (2025). Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies. Applied Sciences, 15(14), 7973. https://doi.org/10.3390/app15147973es_ES
dc.identifier.doi10.3390/app15147973
dc.identifier.urihttps://hdl.handle.net/10630/40602
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/726765es_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectInteracción hombre-ordenadores_ES
dc.subjectMuseos - Innovaciones tecnológicases_ES
dc.subjectMuseos y educaciónes_ES
dc.subjectPatrimonio culturales_ES
dc.subject.otherExtended realityes_ES
dc.subject.otherCultural heritagees_ES
dc.subject.otherUsabilityes_ES
dc.subject.otherPedagogyes_ES
dc.subject.otherMuseum exhibitses_ES
dc.subject.otherDoEes_ES
dc.titleDesigning and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies.es_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication05db8acb-40ab-48ba-be98-3eb847047e46
relation.isAuthorOfPublication55a2556d-3321-407d-b054-03765d3ff40b
relation.isAuthorOfPublication.latestForDiscovery05db8acb-40ab-48ba-be98-3eb847047e46

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