'Ephemerality’ in game development: opportunitiees and challenges
| dc.centro | E.T.S.I. Informática | es_ES |
| dc.contributor.author | Fernández-Leiva, Antonio José | |
| dc.contributor.author | Vázquez-Núñez, Ariel Eduardo | |
| dc.date.accessioned | 2016-09-26T08:16:02Z | |
| dc.date.available | 2016-09-26T08:16:02Z | |
| dc.date.created | 2016 | |
| dc.date.issued | 2016-09-26 | |
| dc.departamento | Lenguajes y Ciencias de la Computación | |
| dc.description.abstract | Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers. | es_ES |
| dc.description.sponsorship | Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech. | es_ES |
| dc.identifier.orcid | http://orcid.org/0000-0002-5330-5217 | es_ES |
| dc.identifier.uri | http://hdl.handle.net/10630/12072 | |
| dc.language.iso | eng | es_ES |
| dc.relation.eventdate | 13/09/2016 al 15/09/2016 | es_ES |
| dc.relation.eventplace | Lisboa, Portugal | es_ES |
| dc.relation.eventtitle | The European Simulation and AI in Games Conference (GAME-ON 2016) | es_ES |
| dc.rights | by-nc-nd | |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Inteligencia computacional | es_ES |
| dc.subject | Videojuegos | es_ES |
| dc.subject.other | Ephemeral Computation | es_ES |
| dc.subject.other | Artificial Intelligence | es_ES |
| dc.subject.other | Videogames | es_ES |
| dc.subject.other | Procedural content generation | es_ES |
| dc.title | 'Ephemerality’ in game development: opportunitiees and challenges | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 76a460eb-c8a1-4e47-94b1-885e6569aa17 | |
| relation.isAuthorOfPublication.latestForDiscovery | 76a460eb-c8a1-4e47-94b1-885e6569aa17 |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- Eph-C in videogames-GameOnCameraReadyversion.pdf
- Size:
- 267.14 KB
- Format:
- Adobe Portable Document Format
- Description:
- Comunicación Presentada
Description: Comunicación Presentada

