Effects of a collaborative and gamified online learning methodology on class and test emotions

dc.centroFacultad de Ciencias Económicas y Empresarialeses_ES
dc.contributor.authorPérez Aranda, Javier
dc.contributor.authorMedina-Claros, Samuel
dc.contributor.authorUrrestarazu Capellán, Ricardo
dc.date.accessioned2023-06-09T12:28:41Z
dc.date.available2023-06-09T12:28:41Z
dc.date.issued2023
dc.departamentoEconomía y Administración de Empresas
dc.description.abstractThis study examines the influence of students’ individual attitude and social interactions on participation in collaborative and gamified online learning activities, as well as the influence of participating in those activities on students’ online classand test-related emotions. Based on a sample of 301 first year Economics and Law university students and using the Partial Least Squares-Structural Equation Modelling approach, all the relationships among first-order and second-order constructs included in the model are validated. The results support all the hypotheses studied, confirming the positive relationship that both students’ individual attitude and social interactions have on participation in collaborative and gamified online learning activities. The results also show that participating in those activities is positively related with class- and test-related emotions. The main contribution of the study is the validation of the effect of collaborative and gamified online learning on university students’ emotional well-being through the analysis of their attitude and social interactions. Moreover, this is the first time in the specialised learning literature that students’ attitude is considered as a second-order construct operationalised by three factors: the perceived usefulness that this digital resource brings to the students, the entertainment that this digital resource brings to the students, and the predisposition to use this digital resource among all those available in online training. Our findings aim to shed light for educators when preparing and designing computer mediated and online teaching programs that seek to generate positive emotions as a motivation for students.es_ES
dc.description.sponsorshipFunding for open access publishing: Universidad Málaga/CBUAes_ES
dc.identifier.citationPerez-Aranda, J., Medina-Claros, S. & Urrestarazu-Capellán, R. Effects of a collaborative and gamified online learning methodology on class and test emotions. Educ Inf Technol (2023). https://doi.org/10.1007/s10639-023-11879-2es_ES
dc.identifier.doihttps://doi.org/10.1007/s10639-023-11879-2
dc.identifier.urihttps://hdl.handle.net/10630/26920
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectGamficaciónes_ES
dc.subjectAprendizaje colaborativoes_ES
dc.subjectEnseñanza asistida por ordenadores_ES
dc.subject.otherGamification and collaborative learninges_ES
dc.subject.otherOnline learninges_ES
dc.subject.otherAchievement emotions questionnairees_ES
dc.subject.otherAttitude, social interactions, and participationes_ES
dc.subject.otherHigher educationes_ES
dc.titleEffects of a collaborative and gamified online learning methodology on class and test emotionses_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationfeb0465c-f535-49a1-8c13-65d3b1e068c9
relation.isAuthorOfPublication.latestForDiscoveryfeb0465c-f535-49a1-8c13-65d3b1e068c9

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
s10639-023-11879-2.pdf
Size:
949.09 KB
Format:
Adobe Portable Document Format
Description:

Collections