Five tools for five challenges: designing a virtual breakout

dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.contributor.authorCastillo-Rodríguez, Cristina Milagrosa
dc.contributor.authorTorrado Cespón, Milagros
dc.date.accessioned2020-11-13T12:07:14Z
dc.date.available2020-11-13T12:07:14Z
dc.date.created2020-11-13
dc.date.issued2020
dc.departamentoDidáctica de las Lenguas, las Artes y el Deporte
dc.description.abstractThe educative breakout is a type of microgamification implemented in the classroom and is aimed at generating significant learning in students. This significant learning is achieved by means of activities and tasks designed in the form of challenges students have to solve. However, today we have witnessed to a real change of context, as virtuality has been given priority over the face-to-face context so as to adapt to new settings and scenarios in education without impoverishing students’ learning. In this line is where we present the work and the Project GAME-EDU. We have collected a series of tools to design virtual challenges in the framework of two groups, B and C, of a subject taught in English and Spanish, respectively. Thus, in this work we will describe the tools used to elaborate the challenges for the virtual breakout and will expose the ranking of favourite tools of participants from both groups.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.identifier.citationCastillo Rodríguez, C. & Torrado Cespón, M. (2020). Five tools for five challenges: designing a virtual breakout. En E. Colomo; E. Sánchez; J. Ruiz & J. Sánchez (Eds.), La tecnología como eje del cambio metodológico (pp.70-75). Málaga: UMA editorial.es_ES
dc.identifier.urihttps://hdl.handle.net/10630/20350
dc.language.isoenges_ES
dc.publisherUMA Editoriales_ES
dc.relation.eventdate27/10/2020es_ES
dc.relation.eventplaceMálaga (España)es_ES
dc.relation.eventtitleXXIII Congreso Internacional EDUTEC 2020es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectAplicaciones informáticas - Enseñanzaes_ES
dc.subject.otherGreakoutes_ES
dc.subject.otherUniversityes_ES
dc.subject.otherActive methodologyes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherVirtual challengeses_ES
dc.titleFive tools for five challenges: designing a virtual breakoutes_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication4c1620ed-fe06-4e9f-9bcd-d80a50afb52a
relation.isAuthorOfPublication.latestForDiscovery4c1620ed-fe06-4e9f-9bcd-d80a50afb52a

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