Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial

dc.contributor.authorCuesta-Vargas, Antonio
dc.contributor.authorBiró, Attila
dc.contributor.authorEscriche-Escuder, Adrián
dc.contributor.authorTrinidad-Fernández, Manuel
dc.contributor.authorGarcía-Conejo, Celia
dc.contributor.authorRoldán-Jiménez, Cristina
dc.contributor.authorSalvatore, Alfredo
dc.contributor.authorTang, Wen
dc.contributor.authorNikolova, Borjanka
dc.contributor.authorMuro Culebras, Antonio Luis
dc.contributor.authorMartín-Martín, Jaime
dc.contributor.authorGonzález-Sánchez, Manuel
dc.contributor.authorRuiz-Muñoz, María
dc.contributor.authorMayoral, Fermín
dc.date.accessioned2024-09-19T10:04:44Z
dc.date.available2024-09-19T10:04:44Z
dc.date.issued2023-06
dc.departamentoSalud Pública y Psiquiatría
dc.description.abstractIntroduction Combating physical inactivity and reducing sitting time are one of the principal challenges proposed by public health systems. Gamification has been seen as an innovative, functional and motivating strategy to encourage patients to increase their physical activity (PA) and reduce sedentary lifestyles through behaviour change techniques (BCT). However, the effectiveness of these interventions is not usually studied before their use. The main objective of this study will be to analyse the effectiveness of a gamified mobile application (iGAME) developed in the context of promoting PA and reducing sitting time with the BCT approach, as an intervention of secondary prevention in sedentary patients. Methods and analysis A randomised clinical trial will be conducted among sedentary patients with one of these conditions: non-specific low back pain, cancer survivors and mild depression. The experimental group will receive a 12-week intervention based on a gamified mobile health application using BCT to promote PA and reduce sedentarism. Participants in the control group will be educated about the benefits of PA. The International Physical Activity Questionnaire will be considered the primary outcome. International Sedentary Assessment Tool, EuroQoL-5D, MEDRISK Instruments and consumption of Health System resources will be evaluated as secondary outcomes. Specific questionnaires will be administered depending on the clinical population. Outcomes will be assessed at baseline, at 6 weeks, at the end of the intervention (12 weeks), at 26 weeks and at 52 weeks. Ethics and dissemination The study has been approved by the Portal de Ética de la Investigación Biomédica de Andalucía Ethics Committee (RCT-iGAME 24092020). All participants will be informed about the purpose and content of the study and written informed consent will be completed. The results of this study will be published in a peer-reviewed journal and disseminated electronically and in print.es_ES
dc.description.sponsorshipThis study is framed within the European Project 'Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products (iGAME)' (ID 823871).es_ES
dc.identifier.citationCuesta-Vargas AI, Biró A, Escriche-Escuder A, et al. Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial. BMJ Open 2023;13:e066669. doi:10.1136/ bmjopen-2022-066669es_ES
dc.identifier.doi10.1136/bmjopen-2022-066669
dc.identifier.urihttps://hdl.handle.net/10630/32662
dc.language.isoenges_ES
dc.publisherBMJ Journalses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEjercicio físicoes_ES
dc.subject.otherGamifiedes_ES
dc.subject.otherProtocoles_ES
dc.subject.otherDigital interventionses_ES
dc.subject.otherLifestylees_ES
dc.titleEffectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled triales_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscovery94126d4b-371d-4727-a252-f4182972d4b6

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