Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis.

dc.centroFacultad de Ciencias de la Saludes_ES
dc.contributor.authorCasuso Holgado, María Jesús
dc.contributor.authorMartín-Valero, Rocío
dc.contributor.authorCarazo, Ana F.
dc.contributor.authorMedrano-Sánchez, Esther M.
dc.contributor.authorCortés-Vega, María-Dolores
dc.contributor.authorMontero-Bancalero, Francisco José
dc.date.accessioned2024-12-03T07:43:05Z
dc.date.available2024-12-03T07:43:05Z
dc.date.issued2018-04-13
dc.departamentoFisioterapia
dc.descriptionhttps://openpolicyfinder.jisc.ac.uk/id/publication/9068es_ES
dc.description.abstractObjective: To evaluate the evidence for the use of virtual reality to treat balance and gait impairments in multiple sclerosis rehabilitation. Design: Systematic review and meta-analysis of randomized controlled trials and quasi-randomized clinical trials. Methods: An electronic search was conducted using the following databases: MEDLINE (PubMed), Physiotherapy Evidence Database (PEDro), Cochrane Database of Systematic Reviews (CDSR) and (CINHAL). A quality assessment was performed using the PEDro scale. The data were pooled and a meta-analysis was completed. This systematic review was conducted in accordance with the (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) PRISMA guideline statement. It was registered in the PROSPERO database (CRD42016049360). Results: A total of 11 studies were included. The data were pooled, allowing meta-analysis of seven outcomes of interest. A total of 466 participants clinically diagnosed with multiple sclerosis were analysed. Results showed that virtual reality balance training is more effective than no intervention for postural control improvement (standard mean difference (SMD) = −0.64; 95% confidence interval (CI) = −1.05, −0.24; P = 0.002). However, significant overall effect was not showed when compared with conventional training (SMD = −0.04; 95% CI = −0.70, 0.62; P = 0.90). Inconclusive results were also observed for gait rehabilitation. Conclusion: Virtual reality training could be considered at least as effective as conventional training and more effective than no intervention to treat balance and gait impairments in multiple sclerosis rehabilitation.es_ES
dc.identifier.citation1. Casuso-Holgado MJ, Martín-Valero R, Carazo AF, Medrano-Sánchez EM, Cortés-Vega MD, Montero-Bancalero FJ. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clinical Rehabilitation. 2018;32(9):1220-1234. doi:10.1177/0269215518768084es_ES
dc.identifier.doi10.1177/0269215518768084
dc.identifier.urihttps://hdl.handle.net/10630/35446
dc.language.isoenges_ES
dc.publisherSagees_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEsclerosis múltiplees_ES
dc.subjectFisioterapia - Innovaciones tecnológicases_ES
dc.subject.otherVirtual realityes_ES
dc.subject.otherpostural controles_ES
dc.subject.othergaites_ES
dc.subject.otherphysical therapyes_ES
dc.subject.othermultiple sclerosises_ES
dc.titleEffectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis.es_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication5caa295d-5e0c-47f7-97bd-a7e384cd66a9
relation.isAuthorOfPublication.latestForDiscovery5caa295d-5e0c-47f7-97bd-a7e384cd66a9

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