Gamification with Active Methodologies in Mathematics Learning in Secondary Education.

dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.contributor.authorMoral-Sánchez, Silvia Natividad
dc.contributor.authorSánchez-Compaña, María Teresa
dc.date.accessioned2024-04-23T05:59:53Z
dc.date.available2024-04-23T05:59:53Z
dc.date.issued2024
dc.departamentoDidáctica de la Matemática, de las Ciencias Sociales y de las Ciencias Experimentales
dc.description.abstractThe continuous changes that society has undergone in recent years must be reflected in the classroom, which is a challenge for the educational system nowadays. Students who have been born and who are growing up in a digital age, they are digital native, they cannot adapt to traditional methodologies as usual and they demand a methodological shift more current. Active methodologies help this change, but if used one of these active methodologies in isolation, it may not be possible to take advantage of all the strengths that they offer. This proposal aims to make explicit the advantages of combining some of these active methodologies to form a mixed methodology that can cause a change in the educational paradigm in the subject of mathematics in Secondary Education. For this, we will explain how to embed methodologies such as cooperative learning, mobile learning or flipped learning within gamification strategies. Some results are offered through the observational and experiential method. This will help the student to be the protagonist by building autonomous, meaningful and more lasting learning, in addition to promoting motivation, acquisition of some skills and teamwork.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.identifier.citationMoral-Sánchez, S. N., & Sánchez-Compaña, M. T. (2021). Gamification with Active Methodologies in Mathematics Learning in Secondary Education. New Perspectives in Science Education . Pixeles_ES
dc.identifier.doi10.26352/F318_2384-9509
dc.identifier.urihttps://hdl.handle.net/10630/31123
dc.language.isoenges_ES
dc.publisherPixeles_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectEnseñanza - Innovacioneses_ES
dc.subjectMatemáticas - Estudio y enseñanza - Métodos activoses_ES
dc.subject.otherGamificaciónes_ES
dc.subject.otherEducación matemáticaes_ES
dc.titleGamification with Active Methodologies in Mathematics Learning in Secondary Education.es_ES
dc.typeconference outputes_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication48d34225-3303-44d4-8e5c-9bbc48cba65c
relation.isAuthorOfPublicationb897d894-b992-4135-a0a6-20bfe620561f
relation.isAuthorOfPublication.latestForDiscovery48d34225-3303-44d4-8e5c-9bbc48cba65c

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