A spatially-structured PCG method for content diversity in a Physics-based simulation game

dc.centroE.T.S.I. Informáticaes_ES
dc.contributor.authorLara-Cabrera, Raúl
dc.contributor.authorGutiérrez-Alcoba, Alejandro
dc.contributor.authorFernández-Leiva, Antonio José
dc.date.accessioned2016-01-18T08:38:07Z
dc.date.available2016-01-18T08:38:07Z
dc.date.created2016
dc.date.issued2016-01-18
dc.departamentoLenguajes y Ciencias de la Computación
dc.description.abstractThis paper presents a spatially-structured evolutionary algorithm (EA) to procedurally generate game maps of di ferent levels of di ficulty to be solved, in Gravityvolve!, a physics-based simulation videogame that we have implemented and which is inspired by the n- body problem, a classical problem in the fi eld of physics and mathematics. The proposal consists of a steady-state EA whose population is partitioned into three groups according to the di ficulty of the generated content (hard, medium or easy) which can be easily adapted to handle the automatic creation of content of diverse nature in other games. In addition, we present three fitness functions, based on multiple criteria (i.e:, intersections, gravitational acceleration and simulations), that were used experimentally to conduct the search process for creating a database of maps with di ferent di ficulty in Gravityvolve!.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.identifier.orcidhttp://orcid.org/0000-0002-5330-5217es_ES
dc.identifier.urihttp://hdl.handle.net/10630/10885
dc.language.isoenges_ES
dc.relation.eventdate30/03/2016es_ES
dc.relation.eventplaceOporto, Portugales_ES
dc.relation.eventtitleEvogames: Bio-inspired Algorithms in Gameses_ES
dc.rightsby-nc-nd
dc.rights.accessRightsopen accesses_ES
dc.subjectComputación evolutivaes_ES
dc.subject.otherProcedural content generationes_ES
dc.subject.otherGameses_ES
dc.subject.otherEvolutionary computationes_ES
dc.subject.otherArtificial Intelligencees_ES
dc.titleA spatially-structured PCG method for content diversity in a Physics-based simulation gamees_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication76a460eb-c8a1-4e47-94b1-885e6569aa17
relation.isAuthorOfPublication.latestForDiscovery76a460eb-c8a1-4e47-94b1-885e6569aa17

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Lara-Cabrera.pdf
Size:
2.3 MB
Format:
Adobe Portable Document Format