The role-playing game as an innovative didactic proposal to promote attitudes and values for the environment in High School science students

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JUEGO ROL ACTITUDES Y VALORES.pdf (156.63 KB)

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This research is part of the R&D project of Excellence "Development of competences in daily life problems through scientific practices of argumentation, investigation and modeling in secondary and university education", financed by the Ministry of Economy , Industry and Competitiveness in 2017, reference: EDU2017-82197-P. It continues a previous line of research, whose aim of study is the role-playing game as an innovative methodological strategy for the teaching of science and environmental education in A Level (secondary education). In this case, it is focused on the evaluation of the didactic proposal for the 2nd grade of Secondary Education, through the analysis of the qualitative information given, specially, by the assessment questionnaires which include the participants’ opinions and experiences. The results obtained seem to show that the role-playing game also constitutes an appropriate strategy to promote attitudes and favourable behaviours toward the environment in the students of 2nd grade of secondary education.

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