Adquisición de métricas en cloud gaming

dc.centroE.T.S.I. Telecomunicaciónen_US
dc.contributor.authorPeñaherrera-Pulla, Oswaldo Sebastián
dc.contributor.authorBaena-González, José Carlos
dc.contributor.authorFortes-Rodríguez, Sergio
dc.contributor.authorBaena-Martínez, Eduardo
dc.contributor.authorTranle, Mai
dc.contributor.authorBarco-Moreno, Raquel
dc.date.accessioned2020-10-08T12:40:02Z
dc.date.available2020-10-08T12:40:02Z
dc.date.created2020
dc.date.issued2020-10-08
dc.departamentoIngeniería de Comunicaciones
dc.description.abstractThis document presents a Cloud Gaming review and how it works in contrast with the traditional Gaming scenario. Then several platforms that can be used to implement this service are described. Next, it’s exposed the way how Cloud Gaming is qualified by “gamers” in terms of Qualityof Experience through some specific parameters such as Bit Rate, Network Latency, video resolution, frame rate, etc. In order to measure these parameters, a testbed was developed. This experiment is designed in a Server-Client architecture which embed Moonlight-Stream platform with Python Scripts to analyze temporal client logs and extract metrics, automatize human actions as mouse and keyboard events. Testbed was probed over WLAN for an objective resolution of 1080p. To maintain an objective criterion, several iterations were executed over the same network, simulated human actions were used. Results show that Cloud Gaming comply with theorical limits in previous studies explained in first sections.en_US
dc.description.sponsorshipEste trabajo ha sido parcialmente financiado por el Ministerio de Asuntos Económicos y Transformación Digital y FEDER (red.es, Piloto 5G Andalucía, Caso 31 Estudio OpenRAN), por la Junta de Andalucía y fondos FEDER (Programa Operativo FEDER Andalucía 2014-2020) proyecto IDADE-5G (UMA18-FEDERJA-201) y la Universidad de Málaga, en el contexto de la beca de ayuda para la iniciación a la investigación.en_US
dc.identifier.urihttps://hdl.handle.net/10630/19922
dc.language.isospaen_US
dc.relation.eventdate2 al 4 Septiembre 2020en_US
dc.relation.eventplaceOnline (Málaga, España)en_US
dc.relation.eventtitleXXXV Simposium Nacional de la Unión Científica Internacional de Radio (URSI 2020)en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accessen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVideojuegos-Valoraciónen_US
dc.subjectSistemas de comunicación inalámbricos-Métodos de simulaciónen_US
dc.subjectAlta tecnología-Medición.en_US
dc.subjectJuegos-Redes de ordenadores-Proceso de datos-Evaluaciónen_US
dc.subject.otherCloud gamingen_US
dc.subject.otherQoEen_US
dc.subject.otherMobile Networksen_US
dc.titleAdquisición de métricas en cloud gamingen_US
dc.typeconference outputen_US
dspace.entity.typePublication
relation.isAuthorOfPublication26bdef43-c88e-42b1-a07a-b2ece6b893b6
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relation.isAuthorOfPublicationc933e578-ad80-410f-88c2-f0dbdaa6cf72
relation.isAuthorOfPublication.latestForDiscovery26bdef43-c88e-42b1-a07a-b2ece6b893b6

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