Gaming in the cloud: 5G as the pillar for future gaming approaches

dc.centroE.T.S.I. Telecomunicaciónes_ES
dc.contributor.authorBaena, Carlos
dc.contributor.authorFortes-Rodríguez, Sergio
dc.contributor.authorPeñaherrera-Pulla, Oswaldo Sebastián
dc.contributor.authorBaena-Martínez, Eduardo
dc.contributor.authorBarco-Moreno, Raquel
dc.date.accessioned2024-11-26T12:10:47Z
dc.date.available2024-11-26T12:10:47Z
dc.date.created2024-11
dc.date.issued2024-11
dc.departamentoIngeniería de Comunicaciones
dc.description.abstractOne key element in the future of the video game industry is the adoption of the cloud gaming paradigm. This model allows high-quality and on-the-move gaming experiences in terminals with minimal capacity. However, such an approach establishes hugely challenging requirements on the network side to support the high amount of data exchanged with stringent latency demands. In this sense, 5G features are expected to achieve these requirements and become the main enablers for the pervasive adoption of cloud gaming. The present work identifies critical factors in the cloud gaming user's experience and the impact of the network on it. Along these lines, the most important aspects in 5G networks that will support the provision of cloud gaming are explained, offering a performance comparison with other network technologies through experiments in real-world network deployments. The outcome shows the potential of 5G networks in contrast with legacy technologies. From this, the 5G features destined to improve the delivery of the service are discussed, exposing the future challenges to address.es_ES
dc.description.sponsorshipFunding for open access charge: Universidad de Málaga/CBUAes_ES
dc.identifier.doi10.1109/MCOM.005.2300256
dc.identifier.urihttps://hdl.handle.net/10630/35325
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVideojuegoses_ES
dc.subjectServidores webes_ES
dc.subjectStreaminges_ES
dc.subjectMercado--Análisises_ES
dc.subject.other5G mobile communicationes_ES
dc.subject.otherMarket opportunitieses_ES
dc.subject.otherMarket researches_ES
dc.subject.otherPacket losses_ES
dc.subject.otherStreaming mediaes_ES
dc.subject.otherCloud gaminges_ES
dc.subject.otherUser experiencees_ES
dc.subject.otherVideo gameses_ES
dc.subject.otherServerses_ES
dc.titleGaming in the cloud: 5G as the pillar for future gaming approacheses_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication26bdef43-c88e-42b1-a07a-b2ece6b893b6
relation.isAuthorOfPublicationfc73de95-8b85-4ca7-a517-13411e7ef743
relation.isAuthorOfPublicationc933e578-ad80-410f-88c2-f0dbdaa6cf72
relation.isAuthorOfPublication.latestForDiscovery26bdef43-c88e-42b1-a07a-b2ece6b893b6

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