Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball

dc.centroE.T.S.I. Telecomunicaciónes_ES
dc.contributor.authorGonzález-Toledo, Daniel
dc.contributor.authorCuevas-Rodríguez, María
dc.contributor.authorMolina-Tanco, Luis
dc.contributor.authorReyes-Lecuona, Arcadio
dc.date.accessioned2022-05-17T08:51:05Z
dc.date.available2022-05-17T08:51:05Z
dc.date.issued2022-01-29
dc.departamentoTecnología Electrónica
dc.description.abstractVirtual trackball techniques are widely used when 3D interaction is performed through interfaces with a reduced number of degrees of freedom such as mice and touchscreens. For decades, most implementations fix a vertical axis of rotation, which is a suitable choice when the vertical axis should indeed be fixed, according to some mental model of the user. We conducted an experiment involving the use of a mouse and a touch device to study usability in terms of performance, perceived usability and mental workload when selecting different fixed axes in accordance with the user’s mental model. The results we obtained indicate that the consistency between the axis fixed by the technique and the object’s intrinsic axis has a positive effect on usability. We believe that implementations that allow to select different fixed axis for each specific object should be considered when designing future reduced-DoF interaction interfaces.es_ES
dc.description.sponsorshipThis work was supported by the PLUGGY project (https://www.pluggyproject.eu/), within the European Union’s Horizon 2020 research and innovation programme, under grant agreement No 726765. The data and the application used to conduct the experiment are available upon request. Open Access funding provided by Universidad de Málaga/CBUA in the framework of the CRUE-CSIC agreement with Springer Naturees_ES
dc.identifier.citationGonzalez-Toledo, D., Cuevas-Rodriguez, M., Molina-Tanco, L. et al. Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball. Vis Comput (2022). https://doi.org/10.1007/s00371-021-02394-xes_ES
dc.identifier.doi10.1007/s00371-021-02394-x
dc.identifier.urihttps://hdl.handle.net/10630/24133
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject3D studioes_ES
dc.subject.otherUsabilityes_ES
dc.subject.other3D interactiones_ES
dc.subject.other3D User interfaceses_ES
dc.subject.otherVirtual trackballes_ES
dc.titleStill room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackballes_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication55a2556d-3321-407d-b054-03765d3ff40b
relation.isAuthorOfPublication05db8acb-40ab-48ba-be98-3eb847047e46
relation.isAuthorOfPublication.latestForDiscovery55a2556d-3321-407d-b054-03765d3ff40b

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