The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games.

dc.centroFacultad de Ciencias Económicas y Empresarialeses_ES
dc.contributor.authorMolinillo-Jiménez, Sebastián
dc.contributor.authorMuñoz Leiva, Francisco
dc.contributor.authorPérez-García, Fatima
dc.date.accessioned2023-12-14T12:21:22Z
dc.date.available2023-12-14T12:21:22Z
dc.date.created2023
dc.date.issued2018-08-14
dc.departamentoEconomía y Administración de Empresas
dc.description.abstractPurpose - This paper empirically examines the factors that influence the acceptance and use of mobile casual games. Methodology - A theoretical model is proposed based on the theory of reasonable action, the uses and gratifications theory, the network externalities paradigm and the human-computer interaction literature. An empirical study was conducted through an online survey of mobile casual gamers in Spain, using a convenience sample. The proposed model was tested by an analysis of the collected data through a structural equation model using the partial least squares (PLS) method. Findings - The results indicate that human-mobile game interaction and network externalities have a significant indirect impact on intention to play, through utilitarian, hedonic and relational motivations. In addition, the full mediation effect of attitude was found between these constructs and intention to play, which is a very important determinant of actual use. Originality/value - This study is among the few that focuses on users’ acceptance of mobile games apps, the features of which differ significantly from personal computer and console games. It highlights the effects of human-game interaction and network externalities on the adoption of mobile casual games. Hence, the study contributes to the theoretical and practical understanding of the factors that lead users to adopt an entertainment mobile application.es_ES
dc.description.sponsorshipThis work was supported by the Andalusia Regional Government [Excellence Research Project P12-SEJ-1980]; and the Spanish Ministry of Economy and Competitiveness [Project ECO2012-39576].es_ES
dc.identifier.citationMolinillo, S., Muñoz-Leiva, F., & Pérez-García, F. (2018). The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games. Industrial Management & Data Systems, 118(9), 1766-1786.es_ES
dc.identifier.doi10.1108/IMDS-11-2017-0544
dc.identifier.urihttps://hdl.handle.net/10630/28302
dc.language.isoenges_ES
dc.rightsAtribución-NoComercial 4.0 Internacional
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectVideojuegoses_ES
dc.subjectInteracción hombre-ordenadores_ES
dc.subject.otherMobile Gamees_ES
dc.subject.otherCasual Gamees_ES
dc.subject.otherHuman-Game Interactiones_ES
dc.subject.otherNetwork Externalitieses_ES
dc.subject.otherMotivationses_ES
dc.subject.otherTechnology Adoptiones_ES
dc.titleThe effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games.es_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication665507f8-b6dc-40c1-9246-01d305932d28
relation.isAuthorOfPublication90bcaf9b-4ef4-45bd-82f0-6b486e8db271
relation.isAuthorOfPublication.latestForDiscovery665507f8-b6dc-40c1-9246-01d305932d28

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