A team‑based competition for undergraduate medical students to learn radiology within the virtual world Second Life

dc.centroFacultad de Medicinaes_ES
dc.contributor.authorRudolphi Solero, Teodoro
dc.contributor.authorJiménez‑Zayas, Alberto
dc.contributor.authorLorenzo Álvarez, Rocío
dc.contributor.authorDomínguez-Pinos, Dolores
dc.contributor.authorRuiz-Gómez, Miguel José
dc.contributor.authorSendra-Portero, Francisco
dc.date.accessioned2025-07-29T09:26:06Z
dc.date.available2025-07-29T09:26:06Z
dc.date.issued2021
dc.departamentoRadiología y Medicina Física, Oftalmología y Otorrinolaringologíaes_ES
dc.description.abstractBackground: A multi‑user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post‑exposure tests and course grades. Methods: The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiologi‑ cal anatomy and semiology. Participants had several days a week to review self‑guided radiology educational content and then complete individual multiple‑choice tests and solve team tasks to progress through the game’s ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post‑exposure knowl‑ edge test. Results: Fifty‑two students organised into 13 teams participated in the game and assessed different aspects of the expereducational contience with a mean scorents (8.8 e ≥ 7.8 on a 101.4) and the usefulness f‑point scaleor their education (8.7, highlighting the par 1.4). Participation of the tticipants obtained betteacher (9.3 ± 1.1), er postthe ‑ ± ± exposure test results (p < 0.007) and better course grades (p < 0.021) than non‑participants did. Conclusion: A multi‑user game adapted to team competition to learn radiology in Second Life was very positively perceived by third‑year medical students, who highly valued its content, organisation, and usefulness for their train‑ ing. Most of the participants agreed that they had collaborated as a team and that playing in competitive environ‑ ments helps them learn better. The best post‑exposure and academic results compared to non‑participating students indicate the potential impact of the game on learning.es_ES
dc.identifier.citationRudolphi-Solero T, Jimenez-Zayas A, Lorenzo-Alvarez R, Domínguez-Pinos D, Ruiz-Gomez MJ, Sendra-Portero F. A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life. Insights Imaging. 2021;12(1):89. Published 2021 Jun 29. doi:10.1186/s13244-021-01032-3es_ES
dc.identifier.doi10.1186/s13244-021-01032-3
dc.identifier.urihttps://hdl.handle.net/10630/39559
dc.language.isoenges_ES
dc.publisherSpringer Naturees_ES
dc.relation.projectIDThe Innovative Education Projects, #PIE17‑113 and #PIE19‑217es_ES
dc.relation.projectIDMedical Master Island supported by the Andalusian Society of Radiology (Asociación de Radiólogos del Sur), a subsidiary of the Spanish Society of Radiology (SERAM)es_ES
dc.relation.projectIDDepartment of Radiology and Physical Medicine of the University of Malaga partially supported this studyes_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectRadiología médica - Estudio y enseñanzaes_ES
dc.subjectGamificaciónes_ES
dc.subject.otherGame‑based learninges_ES
dc.subject.otherVirtual worldses_ES
dc.subject.otherMedical educationes_ES
dc.subject.otherMedical studentses_ES
dc.subject.otherRadiologyes_ES
dc.titleA team‑based competition for undergraduate medical students to learn radiology within the virtual world Second Lifees_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication16d15f84-018b-426f-ac95-94809dcd4edf
relation.isAuthorOfPublication52572afd-4d3c-4c34-82a7-3774888d42e1
relation.isAuthorOfPublicationa20ee7c3-c7bd-4428-b55f-69943bd94e4b
relation.isAuthorOfPublication.latestForDiscovery16d15f84-018b-426f-ac95-94809dcd4edf

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