Radiation oncology active learning in undergraduate medical education: the usefulness of Kahoot and TikTok

dc.centroFacultad de Medicinaes_ES
dc.contributor.authorZapata Martínez, Irene
dc.contributor.authorRíus-Díaz, Francisca
dc.contributor.authorLorenzo Álvarez, Rocío
dc.contributor.authorDe-la-Peña-Fernández, Lourdes
dc.date.accessioned2025-03-31T11:14:46Z
dc.date.available2025-03-31T11:14:46Z
dc.date.created2025
dc.date.issued2025-02-19
dc.departamentoFarmacología y Pediatríaes_ES
dc.description.abstractGamification and social networking can be used as active learning tools, as they have been shown to increase learner motivation. Nevertheless, it is unclear whether they impact students’ knowledge acquisition. This study aimed to share an educational experience for medical students using Kahoot and TikTok as active teaching/learning tools and assessed whether they improve academic performance. A retrospective quasi-experimental study was conducted with 176 students enrolled in radiation oncology in the 2021/22 academic year (control group), who received traditional teaching, and 166 students in the 2022/23 academic year (experimental group), where Kahoot and TikTok were added to traditional teaching. Final exam results of both groups were compared to assess learning differences, as well as those of the experimental group in terms of participation in Kahoot and TikTok and their relationship with the final grade. Comparing the average exam scores of the experimental group to the control group showed an increase of 12.9% in the first group compared to the traditional group (6.02 vs. 7.31 points, p = 0.0001). In the experimental group, students who participated in Kahoot or TikTok increased their mean score by 0.54 points (p = 0.021) and 1.57 points (p = 0.040), respectively, compared to those who did not. A correlated increase in mean test scores was observed based on tool usage: none, Kahoot or TikTok, or both (6.19, 6.88 ± 1.48, and 7.51 ± 1.20 points, p = 0.019). Using Kahoot and TikTok as active learning tools for medical students improved academic performance when integrated with traditional methodology.es_ES
dc.description.sponsorshipFunding for open access charge: Universidad de Málaga / CBUAes_ES
dc.identifier.citationZapata-Martínez, I., Rius-Diaz, F., Lorenzo-Álvarez, R. et al. Radiation Oncology Active Learning in Undergraduate Medical Education: The Usefulness of Kahoot and TikTok. J Canc Educ (2025). https://doi.org/10.1007/s13187-025-02583-5es_ES
dc.identifier.doi10.1007/s13187-025-02583-5
dc.identifier.urihttps://hdl.handle.net/10630/38313
dc.language.isoenges_ES
dc.publisherSpringer Naturees_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectCáncer - Radioterapia - Estudio y enseñanza superiores_ES
dc.subjectJuegos educativoses_ES
dc.subject.otherRadiation oncologyes_ES
dc.subject.otherTikTokes_ES
dc.subject.otherKahootes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherActive learninges_ES
dc.subject.otherAcademic performancees_ES
dc.subject.otherMedical educationes_ES
dc.titleRadiation oncology active learning in undergraduate medical education: the usefulness of Kahoot and TikTokes_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication977f533d-bddb-4d68-83d7-be92eaa9705e
relation.isAuthorOfPublicationc5c88b28-5a5d-4366-a6d8-caa04691f4c7
relation.isAuthorOfPublication.latestForDiscovery977f533d-bddb-4d68-83d7-be92eaa9705e

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