Emerging technologies: Virtual reality, augmented reality, and robotics

dc.centroFacultad de Ciencias de la Educación
dc.contributor.authorCózar-Gutiérrez, Ramón
dc.contributor.authorLópez-García, Alejandro
dc.contributor.editorMoreno Vera, Juan Ramón
dc.contributor.editorMonteagudo-Fernández, José
dc.contributor.editorGómez-Carrasco, Cosme Jesús
dc.date.accessioned2026-02-13T08:49:37Z
dc.date.issued2023
dc.departamentoDidáctica de la Matemática, de las Ciencias Sociales y de las Ciencias Experimentales
dc.description.abstractEmerging technologies are made up of state-of-the-art software and hardware whose developments converge in innovative procedures and practices capable of proposing methodological alternatives and contributing to educational efficiency. In recent years, abundant research and numerous national and international reports have tackled the most relevant technological trends and practices in educational contexts. This chapter explores virtual reality (VR), augmented reality (AR), and educational robotics (ER) as the main emerging technologies. The text defines and characterizes their scope, highlighting their possibilities and limitations for practical implementation. Remarkable benefits are observed in terms of improvements in interest, motivation, and academic results, among others. The importance of increasing training to bridge the gaps in teachers’ knowledge, instrumental skills, and pedagogical practices is also emphasized. The chapter concludes by underscoring that educational administrations must make a firm commitment to these technologies, as a turning point to transform the quality of learning in the 21st century.
dc.description.sponsorshipMinisterio de Ciencia e Innovación
dc.description.sponsorshipAgencia Estatal de Investigación
dc.description.sponsorshipEuropean Union
dc.description.sponsorshipEuropean Comission
dc.description.sponsorshipEste capítulo ha sido financiado por varios proyectos de investigación concedidos por el Ministerio de Ciencia e Innovación, la Agencia Española de Investigación, la Unión Europea-Next Generation y la Comisión Europea (Erasmus+ KA2), números de subvención: PID2020-113453RB-I00 financiado por MCIN/AEI/10.13039/501100011033; PDC2022-133041-I00, financiado por MCIN/AEI/10.13039/501100011033, y 2020-1-ES01-KA226-HE-095430. También por «Pensamiento computacional: habilidades digitales para el siglo XXI desde una perspectiva inclusiva y equitativa en materia de género y ruralidad» (número de subvención TED2021-131557B-I00).
dc.identifier.citationCózar-Gutiérrez, R., & López-García, A. (2023). Emerging technologies: Virtual reality, augmented reality, and robotics. In J. R. Moreno-Vera, J. Monteagudo-Fernández, & C. J. Gómez-Carrasco (Eds.). Teaching history to face the world today. Socially-conscious approaches, activity proposals and historical thinking competencies (pp. 73-97). Peter Lang. https://doi.org/10.3726/b20699
dc.identifier.doi10.3726/b20699
dc.identifier.isbn9783631899809
dc.identifier.isbn9783631899816
dc.identifier.isbn9783631899823
dc.identifier.isbn9783631862483
dc.identifier.urihttps://hdl.handle.net/10630/45428
dc.language.isoeng
dc.publisherPeter Lang
dc.relation.projectIDPDC2022-133041-I00
dc.relation.projectIDTED2021-131557B-I00
dc.relation.projectIDPDC2022-133041-I00
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectHistoria - Estudio y enseñanza
dc.subjectTecnología educativa
dc.subject.otherEducational technology
dc.subject.otherVirtual environments
dc.subject.otherImmersive technologies
dc.subject.otherEmerging software
dc.subject.otherEducational technology
dc.titleEmerging technologies: Virtual reality, augmented reality, and robotics
dc.typebook part
dc.type.hasVersionVoR
dspace.entity.typePublication

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Capítulo 3. Peter Lang.pdf
Size:
2.5 MB
Format:
Adobe Portable Document Format