Gamification in the English language class: analysis of pre-service teachers’ perceptions.

dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.contributor.authorFernández-Portero, Ignacio
dc.contributor.authorCastillo-Rodríguez, Cristina Milagrosa
dc.date.accessioned2025-11-03T12:01:46Z
dc.date.available2025-11-03T12:01:46Z
dc.date.issued2022-01-01
dc.departamentoDidáctica de las Lenguas, las Artes y el Deportees_ES
dc.description.abstractAn educative breakout is a modified version of the popular immersive entertainment experience of escape rooms, in which game elements and game design techniques are used in non-game contexts. In educational settings, it is usually used to teach content while developing cognitive skills to improve learners’ performance. This study used a mixed-methods research design to examine the effectiveness of a digital breakout to learn English as a Foreign Language (EFL) in higher education. Quantitative and qualitative data were collected through several forms and surveys so that the participants could express their perceptions about this learning experience. Results showed that pre-service English teachers (N = 95) had a positive attitude towards learning grammar-related content through complex games, riddles, and puzzles. Moreover, 95.8% of them would use this teaching method in the future and 90% completed all the challenges. Therefore, it can be concluded that a gamification-based approach can be an effective and motivating way to learn EFL in higher education.es_ES
dc.identifier.citationFernández Portero, I., & Castillo Rodríguez, C. (2022). Gamification in the English language class: analysis of pre-service teachers’ perceptions. Computer Assisted Language Learning Electronic Journal (CALL-EJ), 23(1), 425-444. https://callej.org/index.php/journal/article/view/387/315es_ES
dc.identifier.otherhttps://callej.org/index.php/journal/article/view/387
dc.identifier.urihttps://hdl.handle.net/10630/40575
dc.language.isoenges_ES
dc.publisherRitsumeikan Universityes_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectProfesores - Formación profesionales_ES
dc.subjectGamificaciónes_ES
dc.subjectInglés - Estudio y enseñanza - Estudiantes extranjeroses_ES
dc.subject.otherPre-service teacheres_ES
dc.subject.otherBreakoutes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherEFLes_ES
dc.subject.otherMotivationes_ES
dc.titleGamification in the English language class: analysis of pre-service teachers’ perceptions.es_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication4c1620ed-fe06-4e9f-9bcd-d80a50afb52a
relation.isAuthorOfPublication.latestForDiscovery4c1620ed-fe06-4e9f-9bcd-d80a50afb52a

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Fdez. Portero & Castillo - CALLEJ (2022).pdf
Size:
2.8 MB
Format:
Adobe Portable Document Format
Description:
Artículo principal
Download

Description: Artículo principal

Collections