RT Conference Proceedings T1 Optimising Humanness: Designing the best human-like Bot for Unreal Tournament 2004 A1 Mora, Antonio M. A1 Gutiérrez-Rodríguez, Álvaro A1 Fernández-Leiva, Antonio José K1 Videojuegos K1 Computación evolutiva AB This paper presents multiple hybridizations of the two bestbots on the BotPrize 2014 competition, which sought for the best humanlikebot playing the First Person Shooter game Unreal Tournament 2004.To this aim the participants were evaluated using a Turing test in thegame. The work considers MirrorBot (the winner) and NizorBot (thesecond) codes and combines them in two different approaches, aiming toobtain a bot able to show the best behaviour overall. There is also anevolutionary version on MirrorBot, which has been optimized by meansof a Genetic Algorithm. The new and the original bots have been testedin a new, open, and public Turing test whose results show that the evolutionaryversion of MirrorBot apparently improves the original bot, andalso that one of the novel approaches gets a good humanness level. PB Springer-Verlag YR 2017 FD 2017 LK http://hdl.handle.net/10630/14272 UL http://hdl.handle.net/10630/14272 LA spa NO Lecture Notes on Computer Science (LNCS), vol. 10306, pps: 681-692, DOI: 10.1007/978-3-319-59147-6_58 NO Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech. DS RIUMA. Repositorio Institucional de la Universidad de Málaga RD 22 ene 2026