RT Journal Article T1 Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies. A1 Tromp, Jolanda A1 Schofield, Damian A1 Parvari, Pezhman Raeisian A1 Poyade, Matthieu A1 Eaglesham, Claire A1 Torres, Juan Carlos A1 Johnson, Theodore A1 Jürivete, Teele A1 Lauer, Nathan A1 Reyes-Lecuona, Arcadio A1 González-Toledo, Daniel A1 Cuevas-Rodríguez, María A1 Molina-Tanco, Luis K1 Interacción hombre-ordenador K1 Museos - Innovaciones tecnológicas K1 Museos y educación K1 Patrimonio cultural AB Advanced three-dimensional extended reality (XR) technologies are highly suitable for cultural heritage research and education. XR tools enable the creation of realistic virtual or augmented reality applications for curating and disseminating information about cultural artifacts and sites. Developing XR applications for cultural heritage requires interdisciplinary collaboration involving strong teamwork and soft skills to manage user requirements, system specifications, and design cycles. Given the diverse end-users, achieving high precision, accuracy, and efficiency in information management and user experience is crucial. Human–computer interaction (HCI) design and evaluation methods are essential for ensuring usability and return on investment. This article presents ten case studies of cultural heritage software projects, illustrating the interdisciplinary work between computer science and HCI design. Students from institutions such as the State University of New York (USA), Glasgow School of Art (UK), University of Granada (Spain), University of Málaga (Spain), Duy Tan University (Vietnam), Imperial College London (UK), Research University Institute of Communication & Computer Systems (Greece), Technical University of Košice (Slovakia), and Indiana University (USA) contributed to creating, assessing, and improving the usability of these diverse cultural heritage applications. The results include a structured typology of CH XR application scenarios, detailed insights into design and evaluation practices across ten international use cases, and a development framework that supports interdisciplinary collaboration and stakeholder integration in phygital cultural heritage projects. PB MDPI YR 2025 FD 2025-07-17 LK https://hdl.handle.net/10630/40602 UL https://hdl.handle.net/10630/40602 LA eng NO Tromp, J., Schofield, D., Raeisian Parvari, P., Poyade, M., Eaglesham, C., Torres, J. C., Johnson, T., Jürivete, T., Lauer, N., Reyes-Lecuona, A., González-Toledo, D., Cuevas-Rodríguez, M., & Molina-Tanco, L. (2025). Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies. Applied Sciences, 15(14), 7973. https://doi.org/10.3390/app15147973 NO Universidad de Málaga NO European Union’s Horizon 2020 research and innovation programme NO Grupo DIANA (Design of Advanced Interfaces), research group TIC171 of PAIDI (Andalusian Plan for Research, Development, and Innovation) of the Junta de Andalucía, Spain. DS RIUMA. Repositorio Institucional de la Universidad de Málaga RD 21 ene 2026