RT Report T1 Selfo: A class of self-organizing connection games A1 Vico-Vela, Francisco José K1 Juegos AB Selfo is defined as a class of abstract strategy board games subscribed to the category ofconnection games. Its name derives from the phenomenon of self-organization (i.e. theincrease in a system’s organization without external guidance), since during the gamethe sets of pieces might flow in a coordinated way as they step on the board. Despite itsvery simple definition (“group all your pieces by moving in turns to adjacent cells”)complex self-organization processes takes place under concrete circumstances (abalanced distribution of pieces and similar levels of expertise in the players), and are theresult of abrupt and deep changes in the tactics. Since a big number of variants havebeen found to meet the conditions for self-organization, the particular values given tothe traditional parameters that define a game (i.e., board tiling, size and initial position,or number of pieces and players) are not so relevant. The Selfo class of connectiongames is defined, instead, by the interrelations among parameters in order to favor selforganization. YR 2007 FD 2007 LK http://hdl.handle.net/10630/6708 UL http://hdl.handle.net/10630/6708 LA eng NO Vico FJ (2007) Selfo: A class of self-organizing connection games. Technical report ITI 07-7. Dpto. Lenguajes y Ciencias de la Computación (Universidad de Málaga). DS RIUMA. Repositorio Institucional de la Universidad de Málaga RD 19 ene 2026