RT Conference Proceedings T1 Technology for exergames: Arduino-based reactive floor A1 Tardón-García, Lorenzo José A1 Barbancho-Pérez, Ana María A1 Barbancho-Pérez, Isabel A1 Ariza Cervera, Isaac K1 Educación física - Congresos AB Studies conducted by the World Health Organization (WHO) indicate that most adolescents do not perform enough physical activity, endangering their current and future health; also, elder persons gain great benefit from moderate physical activity adapted to their shape. A novel way to promote and motivate people to engage in physical activity is exergames.Exergames are games relying on technology or video games of in which the player has to perform different types of movements orexercise to interact with the game. To do this, devices capable of capturing and monitoring this movement to develop theirgaming experience or send that information to a computer or console to running the part of the game to interact with are needed. In this context, an interactive floor that allows to detectthe player’s position in real time has been designed. This can belinked to the development of exergames of serious exergames toobtain new skills while doing physical exercise on this intelligentfloor. YR 2022 FD 2022-09 LK https://hdl.handle.net/10630/29296 UL https://hdl.handle.net/10630/29296 LA eng DS RIUMA. Repositorio Institucional de la Universidad de Málaga RD 21 ene 2026