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      <dc:title>Adquisición de métricas en cloud gaming</dc:title>
      <dc:creator>Peñaherrera-Pulla, Oswaldo Sebastián</dc:creator>
      <dc:creator>Baena-González, José Carlos</dc:creator>
      <dc:creator>Fortes-Rodríguez, Sergio</dc:creator>
      <dc:creator>Baena-Martínez, Eduardo</dc:creator>
      <dc:creator>Tranle, Mai</dc:creator>
      <dc:creator>Barco-Moreno, Raquel</dc:creator>
      <dc:subject>Videojuegos-Valoración</dc:subject>
      <dc:subject>Sistemas de comunicación inalámbricos-Métodos de simulación</dc:subject>
      <dc:subject>Alta tecnología-Medición.</dc:subject>
      <dc:subject>Juegos-Redes de ordenadores-Proceso de datos-Evaluación</dc:subject>
      <dc:description>This document presents a Cloud Gaming review and how it works in contrast with the traditional Gaming scenario. Then several platforms that can be used to implement this service are described. Next, it’s exposed the way how Cloud Gaming is qualified by “gamers” in terms of Qualityof Experience through some specific parameters such as Bit Rate, Network Latency, video resolution, frame rate, etc. In order to measure  these  parameters,  a  testbed  was  developed.  This  experiment  is  designed  in  a  Server-Client architecture which embed Moonlight-Stream platform with Python Scripts to analyze temporal client logs and extract metrics, automatize human actions as mouse and keyboard events. Testbed was probed over WLAN  for  an  objective  resolution  of  1080p.  To  maintain  an  objective  criterion,  several  iterations  were executed over the same network, simulated human actions were used. Results show that Cloud Gaming comply with theorical limits in previous studies explained in first sections.</dc:description>
      <dc:date>2020-10-08T12:40:02Z</dc:date>
      <dc:date>2020-10-08T12:40:02Z</dc:date>
      <dc:date>2020</dc:date>
      <dc:date>2020-10-08</dc:date>
      <dc:type>conference output</dc:type>
      <dc:identifier>https://hdl.handle.net/10630/19922</dc:identifier>
      <dc:language>spa</dc:language>
      <dc:relation>XXXV Simposium Nacional de la Unión Científica Internacional de Radio (URSI 2020)</dc:relation>
      <dc:relation>Online (Málaga, España)</dc:relation>
      <dc:relation>2 al 4 Septiembre 2020</dc:relation>
      <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
      <dc:rights>open access</dc:rights>
      <dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 Internacional</dc:rights>
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