<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-03T22:44:02Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/27852" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/27852</identifier><datestamp>2026-02-03T11:50:39Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37959</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Draus, Maciej</subfield>
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      <subfield code="a">Tardón-García, Lorenzo José</subfield>
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      <subfield code="a">Guillén, Sergio</subfield>
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      <subfield code="a">Barbancho-Pérez, Ana María</subfield>
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      <subfield code="a">Barbancho-Pérez, Isabel</subfield>
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      <subfield code="c">2023</subfield>
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      <subfield code="a">Humans have shown a natural tendency to move or adapt, intentionally or unintentionally, to the beat of rhythmic auditory stimuli, such as music. This activity is sustained by a complex neuronal network, including perceptual regions, motor regions and sensorimotor integration areas. These abilities can be trained by practising, in this context music-based video games are a great tool to improve those rhythmic skills, like hand-eye coordination or synchronization. An important aspect of this tool is the feedback the players get after playing, so they know what they do right and what they do wrong. Thus, feedback plays a leading role in player’s improvement. The aim of this article is to develop an assessment scheme for a rhythm-based video game to help the users improve their rhythmic skills by playing. This scheme shows information like hit percentage, accuracy or the tendency to make early or late hits. In this way, only a few values provide users with a lot of feedback.</subfield>
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      <subfield code="a">https://hdl.handle.net/10630/27852</subfield>
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      <subfield code="a">Ritmo - Videojuegos</subfield>
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      <subfield code="a">Videojuegos - Evaluación</subfield>
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      <subfield code="a">Rhythm-Based Video Game Assessment.</subfield>
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