<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-29T23:47:23Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/29296" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/29296</identifier><datestamp>2026-02-03T12:16:11Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37959</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Tardón-García, Lorenzo José</subfield>
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      <subfield code="a">Barbancho-Pérez, Ana María</subfield>
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      <subfield code="a">Barbancho-Pérez, Isabel</subfield>
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      <subfield code="a">Ariza Cervera, Isaac</subfield>
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      <subfield code="c">2022-09</subfield>
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      <subfield code="a">Studies conducted by the World Health Organization (WHO) indicate that most adolescents do not perform enough physical activity, endangering their current and future health; also, elder persons gain great benefit from moderate physical activity adapted to their shape. A novel way to promote and motivate people to engage in physical activity is exergames.&#xd;
Exergames are games relying on technology or video games of in which the player has to perform different types of movements or&#xd;
exercise to interact with the game. To do this, devices capable of capturing and monitoring this movement to develop their&#xd;
gaming experience or send that information to a computer or console to running the part of the game to interact with are needed. In this context, an interactive floor that allows to detect&#xd;
the player’s position in real time has been designed. This can be&#xd;
linked to the development of exergames of serious exergames to&#xd;
obtain new skills while doing physical exercise on this intelligent&#xd;
floor.</subfield>
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      <subfield code="a">https://hdl.handle.net/10630/29296</subfield>
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      <subfield code="a">Educación física - Congresos</subfield>
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      <subfield code="a">Technology for exergames: Arduino-based reactive floor</subfield>
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