<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-31T20:56:53Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/29296" metadataPrefix="qdc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/29296</identifier><datestamp>2026-02-03T12:16:11Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37959</setSpec></header><metadata><qdc:qualifieddc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
   <dc:title>Technology for exergames: Arduino-based reactive floor</dc:title>
   <dc:creator>Tardón-García, Lorenzo José</dc:creator>
   <dc:creator>Barbancho-Pérez, Ana María</dc:creator>
   <dc:creator>Barbancho-Pérez, Isabel</dc:creator>
   <dc:creator>Ariza Cervera, Isaac</dc:creator>
   <dc:subject>Educación física - Congresos</dc:subject>
   <dcterms:abstract>Studies conducted by the World Health Organization (WHO) indicate that most adolescents do not perform enough physical activity, endangering their current and future health; also, elder persons gain great benefit from moderate physical activity adapted to their shape. A novel way to promote and motivate people to engage in physical activity is exergames.&#xd;
Exergames are games relying on technology or video games of in which the player has to perform different types of movements or&#xd;
exercise to interact with the game. To do this, devices capable of capturing and monitoring this movement to develop their&#xd;
gaming experience or send that information to a computer or console to running the part of the game to interact with are needed. In this context, an interactive floor that allows to detect&#xd;
the player’s position in real time has been designed. This can be&#xd;
linked to the development of exergames of serious exergames to&#xd;
obtain new skills while doing physical exercise on this intelligent&#xd;
floor.</dcterms:abstract>
   <dcterms:dateAccepted>2024-01-26T11:26:11Z</dcterms:dateAccepted>
   <dcterms:available>2024-01-26T11:26:11Z</dcterms:available>
   <dcterms:created>2024-01-26T11:26:11Z</dcterms:created>
   <dcterms:issued>2022-09</dcterms:issued>
   <dc:type>conference output</dc:type>
   <dc:identifier>https://hdl.handle.net/10630/29296</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>XXXVII Simposium Nacional de la Unión Científica Internacional de Radio (URSI2022)</dc:relation>
   <dc:relation>Málaga, España</dc:relation>
   <dc:relation>septiembre 2022</dc:relation>
   <dc:rights>open access</dc:rights>
</qdc:qualifieddc>
</metadata></record></GetRecord></OAI-PMH>