<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-31T07:50:16Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/30914" metadataPrefix="rdf">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/30914</identifier><datestamp>2026-02-03T11:19:34Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:ds="http://dspace.org/ds/elements/1.1/" xmlns:ow="http://www.ontoweb.org/ontology/1#" xmlns:rdf="http://www.openarchives.org/OAI/2.0/rdf/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/rdf/ http://www.openarchives.org/OAI/2.0/rdf.xsd">
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      <dc:title>Key determinants of intention to use virtual reality in medical training</dc:title>
      <dc:creator>Alarcón-Urbistondo, María del Pilar</dc:creator>
      <dc:creator>Pérez-Aranda, Javier Ramón</dc:creator>
      <dc:creator>Casado-Molina, Ana María</dc:creator>
      <dc:subject>Realidad virtual</dc:subject>
      <dc:subject>Medicina - Práctica</dc:subject>
      <dc:description>Experts have called for virtual reality (VR) training and learning applications that can facilitate the changes needed in training programmes for years to come. To help expedite the adoption process, this study used a mixed-methods approach to identify the key factors that promote intentions to use VR technology in medical training. The qualitative research was based on interviews with five doctors and medical students, which focused on identifying the most significant determinants. Next, a survey was conducted to collect data from 154 medical interns and students in Spanish universities and hospitals, whose responses were processed using partial least squares-structural equation analysis. The limited sample size means this study is exploratory. The results indicate that perceived entertainment significantly strengthens behavioural intention to use VR technology in medical courses. The findings also underline the potential uses of VR learning tools in healthcare contexts and the need to incorporate this technology into medical training.</dc:description>
      <dc:date>2024-04-03T09:16:58Z</dc:date>
      <dc:date>2024-04-03T09:16:58Z</dc:date>
      <dc:date>2024-04-02</dc:date>
      <dc:type>journal article</dc:type>
      <dc:identifier>Alarcon-Urbistondo, P., Perez-Aranda, J. &amp; Casado-Molina, A. Key determinants of intention to use virtual reality in medical training. Virtual Reality 28, 90 (2024). https://doi.org/10.1007/s10055-024-00990-5</dc:identifier>
      <dc:identifier>https://hdl.handle.net/10630/30914</dc:identifier>
      <dc:identifier>10.1007/s10055-024-00990-5</dc:identifier>
      <dc:language>eng</dc:language>
      <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
      <dc:rights>open access</dc:rights>
      <dc:rights>Atribución 4.0 Internacional</dc:rights>
      <dc:publisher>Springer</dc:publisher>
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