<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-31T19:41:04Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/31116" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/31116</identifier><datestamp>2026-02-03T11:41:40Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37956</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Moral-Sánchez, Silvia Natividad</subfield>
      <subfield code="e">author</subfield>
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      <subfield code="c">2023</subfield>
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      <subfield code="a">Information and Communication Technologies (ICT) are increasingly present today and therefore &#xd;
in education, being a vehicle to produce changes in the educational paradigm. Moreover, these technologies &#xd;
help to develop skills and competencies that would not be possible with traditional manipulative materials in &#xd;
mathematics. This work has a double objective: on the one hand, to share an innovative experience using ICT &#xd;
such as augmented reality, virtual reality and block programming (Scratch) for the construction and study of &#xd;
tessellations. And, on the other hand, to show the students’ opinion on some of the aspects in its implemen tation. The experience has been carried out in two groups in two consecutive academic years of the Degree &#xd;
in Primary Education at the University of Malaga in the context of the subject of didactics of geometry. In &#xd;
general, the results obtained, and the students’ opinions coincide in the advantages of using ICT tools together &#xd;
with manipulative materials in geometry in the teaching-learning process, leading to an improvement in their &#xd;
digital competence, their mathematical skills and their computational thinking.</subfield>
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      <subfield code="a">Moral-Sánchez, S.N. (2023). Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría. En D. Ortega-Sánchez ,y A. López-Padrón (Eds.), Educación y Sociedad: claves interdisciplinares (pp. 1004-1013). Octaedro</subfield>
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      <subfield code="a">https://hdl.handle.net/10630/31116</subfield>
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      <subfield code="a">Geometría - Estudio y enseñanza</subfield>
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      <subfield code="a">Tecnología educativa</subfield>
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      <subfield code="a">Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría.</subfield>
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