<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-30T19:54:35Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/31966" metadataPrefix="mods">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/31966</identifier><datestamp>2026-02-03T12:17:53Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37959</setSpec></header><metadata><mods:mods xmlns:doc="http://www.lyncode.com/xoai" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
   <mods:name>
      <mods:namePart>Lozano Cuadra, Federico</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Soret, Beatriz</mods:namePart>
   </mods:name>
   <mods:extension>
      <mods:dateAvailable encoding="iso8601">2024-07-08T11:19:57Z</mods:dateAvailable>
   </mods:extension>
   <mods:extension>
      <mods:dateAccessioned encoding="iso8601">2024-07-08T11:19:57Z</mods:dateAccessioned>
   </mods:extension>
   <mods:originInfo>
      <mods:dateIssued encoding="iso8601">2024</mods:dateIssued>
   </mods:originInfo>
   <mods:identifier type="citation">F. Lozano-Cuadra and B. Soret, “Multi-Agent Deep Reinforcement Learning for Distributed Satellite Routing”, in Proc. IEEE International Conference on Machine Learning for Communication and Networking (ICMLCN), 2024.</mods:identifier>
   <mods:identifier type="uri">https://hdl.handle.net/10630/31966</mods:identifier>
   <mods:abstract>This paper introduces a Multi-Agent Deep Rein- forcement Learning (MA-DRL) approach for routing in Low Earth Orbit Satellite Constellations (LSatCs). Each satellite is an independent decision-making agent with a partial knowledge of the environment, and supported by feedback received from the nearby agents. Building on our previous work that introduced a Q-routing solution, the contribution of this paper is to extend it to a deep learning framework able to quickly adapt to the network and traffic changes, and based on two phases: (1) An offline exploration learning phase that relies on a global Deep Neural Network (DNN) to learn the optimal paths at each possible position and congestion level; (2) An online exploitation phase with local, on-board, pre-trained DNNs. Results show that MA- DRL efficiently learns optimal routes offline that are then loaded for an efficient distributed routing online.</mods:abstract>
   <mods:language>
      <mods:languageTerm>eng</mods:languageTerm>
   </mods:language>
   <mods:accessCondition type="useAndReproduction">open access</mods:accessCondition>
   <mods:subject>
      <mods:topic>Comunicaciones vía satélite</mods:topic>
   </mods:subject>
   <mods:titleInfo>
      <mods:title>Multi-Agent Deep Reinforcement Learning for Distributed Satellite Routing.</mods:title>
   </mods:titleInfo>
   <mods:genre>conference output</mods:genre>
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