<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-28T19:47:12Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/32513" metadataPrefix="rdf">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/32513</identifier><datestamp>2026-02-03T10:49:26Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:ds="http://dspace.org/ds/elements/1.1/" xmlns:ow="http://www.ontoweb.org/ontology/1#" xmlns:rdf="http://www.openarchives.org/OAI/2.0/rdf/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/rdf/ http://www.openarchives.org/OAI/2.0/rdf.xsd">
   <ow:Publication rdf:about="oai:riuma.uma.es:10630/32513">
      <dc:title>Video games, violence justification and child-to-parent violence</dc:title>
      <dc:creator>Junco-Guerrero, Míriam</dc:creator>
      <dc:creator>Ruiz-Fernández, Ana</dc:creator>
      <dc:creator>Cantón-Cortés, David</dc:creator>
      <dc:subject>Violencia familiar</dc:subject>
      <dc:subject>Videojuegos</dc:subject>
      <dc:subject>Violencia</dc:subject>
      <dc:subject>Violencia en la televisión</dc:subject>
      <dc:description>During the past decade, video games have become the main industrial entertainment sector, although research on the effects&#xd;
of violence in video games on juvenile aggressiveness has raised concerns that they may pose a significant social risk. The&#xd;
objective of this study was to analyze the relationship of exposure to violent video games, pathological video-gaming, and&#xd;
justification of violence with the perpetration of Child-to-Parent Violence (CPV) against the mother and the father,&#xd;
controlling for the sex, educational level, and violent TV exposure of the participant. The sample consisted of 439 students&#xd;
from Compulsory Secondary Education, (238 boys and 201 girls), aged between 13 and 18. Exposure to video games was&#xd;
assessed through an author-elaborated questionnaire, violence justification, and pathological video-gaming were evaluated&#xd;
with the Exposure to Violence Questionnaire and the Assessment of Pathological Computer-Gaming, respectively, and CPV&#xd;
was assessed through the Child-to-Parent Aggression Questionnaire. Hierarchical multiple regression analyses showed that&#xd;
pathological video-gaming and, specially, justification of violence, were related to the perpetration of CPV against both&#xd;
mothers and fathers. However, a relationship of exposure to violent video games and violence on TV with the perpetration of&#xd;
CPV was not found. These results suggest a potential new target for CPV prevention, as well as for the treatment of juvenile&#xd;
offenders.</dc:description>
      <dc:date>2024-09-11T06:55:12Z</dc:date>
      <dc:date>2024-09-11T06:55:12Z</dc:date>
      <dc:date>2014-09</dc:date>
      <dc:type>journal article</dc:type>
      <dc:identifier>Junco-Guerrero, M., Ruiz-Fernández, A. &amp; Cantón-Cortés, D. Video Games, Violence Justification and Child-to-Parent Violence. J Child Fam Stud (2024).</dc:identifier>
      <dc:identifier>https://hdl.handle.net/10630/32513</dc:identifier>
      <dc:identifier>10.1007/s10826-024-02864-5</dc:identifier>
      <dc:language>eng</dc:language>
      <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
      <dc:rights>open access</dc:rights>
      <dc:rights>Atribución 4.0 Internacional</dc:rights>
      <dc:publisher>Springer</dc:publisher>
   </ow:Publication>
</rdf:RDF>
</metadata></record></GetRecord></OAI-PMH>