<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-03T05:27:02Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/33693" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/33693</identifier><datestamp>2026-02-03T11:28:50Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">dc</subfield>
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   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Ron-Angevin, Ricardo</subfield>
      <subfield code="e">author</subfield>
   </datafield>
   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Díaz-Estrella, Antonio</subfield>
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   </datafield>
   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Velasco-Álvarez, Francisco Javier</subfield>
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   <datafield ind2=" " ind1=" " tag="260">
      <subfield code="c">2009-05-26</subfield>
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      <subfield code="a">A brain computer interface that enables navigation through a virtual environment (VE) using four different navigation commands (turn right, turn left, move forward and move back) is presented. A graphical interface allows subjects to select a specific command. In this interface, the different navigation commands are surrounding a circle. A bar in the center of the circle is continuously rotating. The subject controls, by only two mental tasks, the bar extension to reach the chosen command. In this study, after an initial training based on three sessions, 8 out of 15 naive subjects were able to navigate through the VE discriminating between imagination of right-hand movements and relaxed state. All subjects (except one) improved their performance in each run and a mean error rate of 23.75% was obtained.</subfield>
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      <subfield code="a">https://hdl.handle.net/10630/33693</subfield>
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   <datafield ind1="8" ind2=" " tag="024">
      <subfield code="a">https://doi.org/10.1515/BMT.2009.014</subfield>
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   <datafield tag="653" ind2=" " ind1=" ">
      <subfield code="a">Realidad virtual - Navegación</subfield>
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   <datafield ind2="0" ind1="0" tag="245">
      <subfield code="a">A two-class brain computer interface to freely navigate through virtual worlds</subfield>
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