<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-01T18:50:57Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/38807" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/38807</identifier><datestamp>2026-02-03T11:27:53Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Macías-Villalobos, Cristóbal</subfield>
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      <subfield code="a">In video games, the monster almost always acts as an incarnation of evil. It is&#xd;
also an antagonist of the hero and the main obstacle to his success. In this article, we&#xd;
discuss how monsters of classical myth, which are usually hybrid, have been updated in&#xd;
certain Classical‐themed video games, particularly in the different versions of the God of&#xd;
War saga</subfield>
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      <subfield code="a">Villalobos, Cristóbal, Seres Híbridos del Mito Clásico y Videojuegos (Hybrid Beings of Classic Myth and Video Games) (April 13, 2021). Cristóbal Macías Villalobos, "Seres híbridos del mito clásico y videojuegos", Ágora: Estudos Clássicos em Debate, 23 (2021) 331‐352.</subfield>
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      <subfield code="a">Seres híbridos del mito clásico y videojuegos.</subfield>
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