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      <dc:title>Gamification and neurological motor rehabilitation in children and adolescents: a systematic review</dc:title>
      <dc:creator>Pimentel-Ponce, María</dc:creator>
      <dc:creator>Romero-Galisteo, Rita Pilar</dc:creator>
      <dc:creator>Palomo‐Carrión, Rocío</dc:creator>
      <dc:creator>Pinero‐Pinto, Elena</dc:creator>
      <dc:creator>Merchán‐Baeza, José Antonio</dc:creator>
      <dc:creator>Ruiz-Muñoz, María</dc:creator>
      <dc:creator>Oliver-Pece, Jesús</dc:creator>
      <dc:creator>González-Sánchez, Manuel</dc:creator>
      <dc:subject>Enfermedades neurológicas - Rehabilitación</dc:subject>
      <dc:description>Introduction: Gamification consists of the use of games in non-playful contexts. It is widely&#xd;
employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The&#xd;
objective of this review was to describe the use of gamification in the rehabilitation of children&#xd;
and adolescents with neuromotor impairment.&#xd;
Methods: We performed a systematic review of clinical trials published to date on the MEDLINE&#xd;
(PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA&#xd;
protocol. The methodological quality of the studies identified was assessed using the PEDro&#xd;
scale.&#xd;
Results: From a total of 469 studies, 11 clinical trials met the inclusion criteria. We analysed&#xd;
the gamification systems used as part of the rehabilitation treatment of different neuromotor&#xd;
conditions in children and adolescents. Cerebral palsy was the most frequently studied condition&#xd;
(6 studies), followed by developmental coordination disorder (3), neurological gait disorders&#xd;
(1), and neurological impairment of balance and coordination (1).Conclusion: The use of gamification in rehabilitation is helpful in the conventional treatmentof neuromotor disorders in children and adolescents, with increased motivation and therapeu-tic adherence being the benefits with the greatest consensus among authors. While strength,balance, functional status, and coordination also appear to improve, future research shouldaim to determine an optimal dosage</dc:description>
      <dc:date>2025-07-28T11:20:16Z</dc:date>
      <dc:date>2025-07-28T11:20:16Z</dc:date>
      <dc:date>2024</dc:date>
      <dc:type>journal article</dc:type>
      <dc:identifier>Pimentel-Ponce, M., Romero-Galisteo, R. P., Palomo-Carrión, R., Pinero-Pinto, E., Merchán-Baeza, J. A., Ruiz-Muñoz, M., ... &amp; González-Sánchez, M. (2024). Gamification and neurological motor rehabilitation in children and adolescents: a systematic review. Neurología (English Edition), 39(1), 63-83.</dc:identifier>
      <dc:identifier>https://hdl.handle.net/10630/39541</dc:identifier>
      <dc:identifier>10.1016/j.nrl.2021.02.011</dc:identifier>
      <dc:language>eng</dc:language>
      <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
      <dc:rights>open access</dc:rights>
      <dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 Internacional</dc:rights>
      <dc:publisher>Elsevier</dc:publisher>
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