<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-05T04:06:41Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/39831" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/39831</identifier><datestamp>2026-02-03T10:56:01Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Juárez González, Pedro</subfield>
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      <subfield code="a">Cano-Iglesias, María José</subfield>
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      <subfield code="a">Cebrián-Robles, Daniel</subfield>
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      <subfield code="a">Franco-Mariscal, Antonio Joaquín</subfield>
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      <subfield code="c">2025-08</subfield>
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      <subfield code="a">This study presents and analyzes Elemental Home, a video game designed for&#xd;
teaching chemistry, with a specific focus on chemical elements in everyday life. Set inside a&#xd;
house, the video game situates learning in an everyday context, challenging players to identify&#xd;
chemical elements in household objects while reflecting on their environmental impact. This&#xd;
paper evaluates the learning potential and user experience of Elemental Home, based on the&#xd;
participation of 18 Spanish preservice chemistry teachers and 18 ninth-grade students. Learning&#xd;
in both groups was evaluated using data collected from the video game’s database, while&#xd;
usability and user satisfaction were assessed through a questionnaire. Additionally, ninth-grade&#xd;
students completed a pretest and post-test to measure their understanding of associations&#xd;
between chemical elements and everyday objects. Both students and preservice teachers&#xd;
surpassed 70% accuracy in element−object associations at level 1 (14/18 for students and 10/&#xd;
18 for preservice teachers), although students required more attempts on average to reach this&#xd;
level (4.22 compared to 2.28 attempts). While students progressed only to level 2, preservice&#xd;
teachers advanced as far as level 4. Additionally, Elemental Home delivers a positive user experience for preservice teachers (usability: 77.35/100; satisfaction: 75.00/100) and is regarded as moderately engaging by students (usability: 64.44/100; satisfaction: 64.50/100). Results emphasize the potential of video games in chemical education, demonstrating how the combination of game-based&#xd;
learning, contextualization, and interactive elements can significantly transform traditional teaching and learning approaches in&#xd;
chemistry.</subfield>
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      <subfield code="a">Pedro Juárez-González, María José Cano-Iglesias, Daniel Cebrián-Robles, and Antonio Joaquín Franco-Mariscal Journal of Chemical Education 2025 102 (8), 3716-3724 DOI: 10.1021/acs.jchemed.5c00168</subfield>
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      <subfield code="a">https://hdl.handle.net/10630/39831</subfield>
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      <subfield code="a">10.1021/acs.jchemed.5c00168</subfield>
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      <subfield code="a">Química - Estudio y enseñanza</subfield>
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      <subfield code="a">Elemental home: a video game to explore chemistry in everyday life</subfield>
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