<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-01T21:31:13Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/44726" metadataPrefix="mods">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/44726</identifier><datestamp>2026-02-03T11:26:12Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><mods:mods xmlns:doc="http://www.lyncode.com/xoai" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
   <mods:name>
      <mods:namePart>Perez-Baena, Alba Virtudes</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Rudolphi-Solero, Teodoro</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Lorenzo-Alvarez, Rocío</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Ruiz-Gómez, Miguel José</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Sendra-Portero, Francisco</mods:namePart>
   </mods:name>
   <mods:extension>
      <mods:dateAvailable encoding="iso8601">2026-01-22T10:58:13Z</mods:dateAvailable>
   </mods:extension>
   <mods:originInfo>
      <mods:dateIssued encoding="iso8601">2025</mods:dateIssued>
   </mods:originInfo>
   <mods:identifier type="citation">Perez-Baena, Alba Virtudes, Teodoro Rudolphi-Solero, Rocio Lorenzo-Alvarez, Miguel Jose Ruiz-Gomez, y Francisco Sendra-Portero. «Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study». JMIR MEDICAL EDUCATION 11 (2025). https://doi.org/10.2196/68518.</mods:identifier>
   <mods:identifier type="uri">https://hdl.handle.net/10630/44726</mods:identifier>
   <mods:identifier type="doi">10.2196/68518</mods:identifier>
   <mods:abstract>Objective: This study aimed to assess the feasibility of learning emergency radiology in the virtual world Second Life (Linden Lab) through a gamified experience by evaluating team performance in clinical case resolution, individual performance on seminar assessments, and students’ perceptions of the activity.&#xd;
Methods: Teams of 3-4 final-year medical students, during a 2-week radiology clerkship, had access to 7 clinical cases in virtual clinical stations and were randomly assigned 2 to solve and submit. They later discussed the cases in a synchronous virtual meeting and attended an emergency radiology seminar. &#xd;
Results: The perception questionnaire had a 90.6% response rate. The highest cognitive load was observed in avatar editing (median 7, 95% CI 6.56-6.96). Case-solving cognitive load was significantly lower in 2021-2022 compared with 2020-2021 (median 6, 95% CI 5.69-6.21 vs 5.10-5.66; P&lt;.001). The students rated the experience highly, with average scores exceeding 8.0 out of 10 across various aspects. Notably, the highest-rated aspects were the teaching staff (9.13, SD 1.15), cases (8.60, SD 1.31), project organization (8.42, SD 1.67), and virtual rooms (8.36, SD 1.62). The lowest-rated aspect was internet connectivity (6.68, SD 2.53). Despite the positive scores, all aspects were rated significantly lower in 2021-2022 compared with 2020-2021. These year-to-year comparisons in performance and perception support the reproducibility of the experience.&#xd;
Conclusions: This study demonstrates that a game-based learning experience in the Second Life virtual world, combining virtual clinical scenarios and team-based tasks, is feasible and reproducible within a radiology clerkship. Students showed strong performance in case resolution and rated the experience highly, within a playful context that integrated asynchronous and synchronous activities.</mods:abstract>
   <mods:language>
      <mods:languageTerm>eng</mods:languageTerm>
   </mods:language>
   <mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by/4.0/</mods:accessCondition>
   <mods:accessCondition type="useAndReproduction">open access</mods:accessCondition>
   <mods:accessCondition type="useAndReproduction">Attribution 4.0 International</mods:accessCondition>
   <mods:subject>
      <mods:topic>Radiología médica</mods:topic>
   </mods:subject>
   <mods:titleInfo>
      <mods:title>Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study</mods:title>
   </mods:titleInfo>
   <mods:genre>journal article</mods:genre>
</mods:mods>
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