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      <subfield code="a">Vico-Vela, Francisco José</subfield>
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      <subfield code="a">Selfo is defined as a class of abstract strategy board games subscribed to the category of&#xd;
connection games. Its name derives from the phenomenon of self-organization (i.e. the&#xd;
increase in a system’s organization without external guidance), since during the game&#xd;
the sets of pieces might flow in a coordinated way as they step on the board. Despite its&#xd;
very simple definition (“group all your pieces by moving in turns to adjacent cells”)&#xd;
complex self-organization processes takes place under concrete circumstances (a&#xd;
balanced distribution of pieces and similar levels of expertise in the players), and are the&#xd;
result of abrupt and deep changes in the tactics. Since a big number of variants have&#xd;
been found to meet the conditions for self-organization, the particular values given to&#xd;
the traditional parameters that define a game (i.e., board tiling, size and initial position,&#xd;
or number of pieces and players) are not so relevant. The Selfo class of connection&#xd;
games is defined, instead, by the interrelations among parameters in order to favor selforganization.</subfield>
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      <subfield code="a">Vico FJ (2007)  Selfo: A class of self-organizing connection games. Technical report ITI 07-7. Dpto. Lenguajes y Ciencias de la Computación (Universidad de Málaga).</subfield>
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      <subfield code="a">Juegos</subfield>
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      <subfield code="a">Selfo: A class of self-organizing connection games</subfield>
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