<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-03T04:45:28Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/6708" metadataPrefix="qdc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/6708</identifier><datestamp>2026-02-03T11:37:42Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37960</setSpec></header><metadata><qdc:qualifieddc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
   <dc:title>Selfo: A class of self-organizing connection games</dc:title>
   <dc:creator>Vico-Vela, Francisco José</dc:creator>
   <dc:subject>Juegos</dc:subject>
   <dcterms:abstract>Selfo is defined as a class of abstract strategy board games subscribed to the category of&#xd;
connection games. Its name derives from the phenomenon of self-organization (i.e. the&#xd;
increase in a system’s organization without external guidance), since during the game&#xd;
the sets of pieces might flow in a coordinated way as they step on the board. Despite its&#xd;
very simple definition (“group all your pieces by moving in turns to adjacent cells”)&#xd;
complex self-organization processes takes place under concrete circumstances (a&#xd;
balanced distribution of pieces and similar levels of expertise in the players), and are the&#xd;
result of abrupt and deep changes in the tactics. Since a big number of variants have&#xd;
been found to meet the conditions for self-organization, the particular values given to&#xd;
the traditional parameters that define a game (i.e., board tiling, size and initial position,&#xd;
or number of pieces and players) are not so relevant. The Selfo class of connection&#xd;
games is defined, instead, by the interrelations among parameters in order to favor selforganization.</dcterms:abstract>
   <dcterms:dateAccepted>2013-12-02T11:34:39Z</dcterms:dateAccepted>
   <dcterms:available>2013-12-02T11:34:39Z</dcterms:available>
   <dcterms:created>2013-12-02T11:34:39Z</dcterms:created>
   <dcterms:issued>2007</dcterms:issued>
   <dc:type>report</dc:type>
   <dc:identifier>Vico FJ (2007)  Selfo: A class of self-organizing connection games. Technical report ITI 07-7. Dpto. Lenguajes y Ciencias de la Computación (Universidad de Málaga).</dc:identifier>
   <dc:identifier>http://hdl.handle.net/10630/6708</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>ITI;ITI-07-7</dc:relation>
   <dc:rights>open access</dc:rights>
</qdc:qualifieddc>
</metadata></record></GetRecord></OAI-PMH>