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      <dc:title>Selfo: A class of self-organizing connection games</dc:title>
      <dc:creator>Vico-Vela, Francisco José</dc:creator>
      <dc:subject>Juegos</dc:subject>
      <dc:description>Selfo is defined as a class of abstract strategy board games subscribed to the category of&#xd;
connection games. Its name derives from the phenomenon of self-organization (i.e. the&#xd;
increase in a system’s organization without external guidance), since during the game&#xd;
the sets of pieces might flow in a coordinated way as they step on the board. Despite its&#xd;
very simple definition (“group all your pieces by moving in turns to adjacent cells”)&#xd;
complex self-organization processes takes place under concrete circumstances (a&#xd;
balanced distribution of pieces and similar levels of expertise in the players), and are the&#xd;
result of abrupt and deep changes in the tactics. Since a big number of variants have&#xd;
been found to meet the conditions for self-organization, the particular values given to&#xd;
the traditional parameters that define a game (i.e., board tiling, size and initial position,&#xd;
or number of pieces and players) are not so relevant. The Selfo class of connection&#xd;
games is defined, instead, by the interrelations among parameters in order to favor selforganization.</dc:description>
      <dc:date>2013-12-02T11:34:39Z</dc:date>
      <dc:date>2013-12-02T11:34:39Z</dc:date>
      <dc:date>2007</dc:date>
      <dc:type>report</dc:type>
      <dc:identifier>Vico FJ (2007)  Selfo: A class of self-organizing connection games. Technical report ITI 07-7. Dpto. Lenguajes y Ciencias de la Computación (Universidad de Málaga).</dc:identifier>
      <dc:identifier>http://hdl.handle.net/10630/6708</dc:identifier>
      <dc:language>eng</dc:language>
      <dc:relation>ITI;ITI-07-7</dc:relation>
      <dc:rights>open access</dc:rights>
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