<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-30T07:08:01Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/9559" metadataPrefix="marc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/9559</identifier><datestamp>2026-02-03T11:25:15Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Franco-Caballero, Pablo Daniel</subfield>
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      <subfield code="a">Matas-Terrón, Antonio</subfield>
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      <subfield code="c">2015-03-23</subfield>
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      <subfield code="a">In this paper we shall review of the role of serious games as part of the new Technologies of Information and Communication to promote activity while ageing.&#xd;
To achieve this recent publications on these issues were researched via the use of the most common databases in the Education Sciences such as Scopus, Google Scholar and Eric. &#xd;
Search words used were "exergames", "elder games", "serious games", "active aging", "healthy aging", "video games", "edutainment". &#xd;
The total number of documents reviewed was more than 20, published between 1975-2014. &#xd;
After a content analysis of these publications, the areas covered in these articles revolve around the following topics "health", "quality of life", "productivity" and "active aging". &#xd;
Finally, the review made indicates that serious games, especially exergames, promote a physically active aging, which in turn results in a higher quality of life.</subfield>
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      <subfield code="a">http://hdl.handle.net/10630/9559</subfield>
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      <subfield code="a">Envejecimiento</subfield>
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      <subfield code="a">Videojuegos</subfield>
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      <subfield code="a">Serious games with elder people: a review of the question</subfield>
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