<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-27T07:34:23Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/9559" metadataPrefix="mods">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/9559</identifier><datestamp>2026-02-03T11:25:15Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><mods:mods xmlns:doc="http://www.lyncode.com/xoai" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
   <mods:name>
      <mods:namePart>Franco-Caballero, Pablo Daniel</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Matas-Terrón, Antonio</mods:namePart>
   </mods:name>
   <mods:extension>
      <mods:dateAvailable encoding="iso8601">2015-03-23T08:02:48Z</mods:dateAvailable>
   </mods:extension>
   <mods:extension>
      <mods:dateAccessioned encoding="iso8601">2015-03-23T08:02:48Z</mods:dateAccessioned>
   </mods:extension>
   <mods:originInfo>
      <mods:dateIssued encoding="iso8601">2015-03-23</mods:dateIssued>
   </mods:originInfo>
   <mods:identifier type="uri">http://hdl.handle.net/10630/9559</mods:identifier>
   <mods:abstract>In this paper we shall review of the role of serious games as part of the new Technologies of Information and Communication to promote activity while ageing.&#xd;
To achieve this recent publications on these issues were researched via the use of the most common databases in the Education Sciences such as Scopus, Google Scholar and Eric. &#xd;
Search words used were "exergames", "elder games", "serious games", "active aging", "healthy aging", "video games", "edutainment". &#xd;
The total number of documents reviewed was more than 20, published between 1975-2014. &#xd;
After a content analysis of these publications, the areas covered in these articles revolve around the following topics "health", "quality of life", "productivity" and "active aging". &#xd;
Finally, the review made indicates that serious games, especially exergames, promote a physically active aging, which in turn results in a higher quality of life.</mods:abstract>
   <mods:language>
      <mods:languageTerm>eng</mods:languageTerm>
   </mods:language>
   <mods:accessCondition type="useAndReproduction">open access</mods:accessCondition>
   <mods:subject>
      <mods:topic>Envejecimiento</mods:topic>
   </mods:subject>
   <mods:subject>
      <mods:topic>Videojuegos</mods:topic>
   </mods:subject>
   <mods:titleInfo>
      <mods:title>Serious games with elder people: a review of the question</mods:title>
   </mods:titleInfo>
   <mods:genre>journal article</mods:genre>
</mods:mods>
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