<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-31T23:14:27Z</responseDate><request verb="GetRecord" identifier="oai:riuma.uma.es:10630/9559" metadataPrefix="qdc">https://riuma.uma.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:riuma.uma.es:10630/9559</identifier><datestamp>2026-02-03T11:25:15Z</datestamp><setSpec>com_10630_2254</setSpec><setSpec>col_10630_37953</setSpec></header><metadata><qdc:qualifieddc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
   <dc:title>Serious games with elder people: a review of the question</dc:title>
   <dc:creator>Franco-Caballero, Pablo Daniel</dc:creator>
   <dc:creator>Matas-Terrón, Antonio</dc:creator>
   <dc:subject>Envejecimiento</dc:subject>
   <dc:subject>Videojuegos</dc:subject>
   <dcterms:abstract>In this paper we shall review of the role of serious games as part of the new Technologies of Information and Communication to promote activity while ageing.&#xd;
To achieve this recent publications on these issues were researched via the use of the most common databases in the Education Sciences such as Scopus, Google Scholar and Eric. &#xd;
Search words used were "exergames", "elder games", "serious games", "active aging", "healthy aging", "video games", "edutainment". &#xd;
The total number of documents reviewed was more than 20, published between 1975-2014. &#xd;
After a content analysis of these publications, the areas covered in these articles revolve around the following topics "health", "quality of life", "productivity" and "active aging". &#xd;
Finally, the review made indicates that serious games, especially exergames, promote a physically active aging, which in turn results in a higher quality of life.</dcterms:abstract>
   <dcterms:dateAccepted>2015-03-23T08:02:48Z</dcterms:dateAccepted>
   <dcterms:available>2015-03-23T08:02:48Z</dcterms:available>
   <dcterms:created>2015-03-23T08:02:48Z</dcterms:created>
   <dcterms:issued>2015-03-23</dcterms:issued>
   <dc:type>journal article</dc:type>
   <dc:identifier>http://hdl.handle.net/10630/9559</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>IV Congreso internacional de buenas prácticas y tecnología de la información y la comunicación</dc:relation>
   <dc:relation>Ameca (Méjico)</dc:relation>
   <dc:relation>24/09/2014</dc:relation>
   <dc:rights>open access</dc:rights>
</qdc:qualifieddc>
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