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dc.contributor.authorGonzález Sánchez, Erika
dc.contributor.authorAcebal, María del Carmen 
dc.contributor.authorBrero-Peinado, Vito Battista 
dc.date.accessioned2019-12-17T12:31:33Z
dc.date.available2019-12-17T12:31:33Z
dc.date.created2019
dc.date.issued2019-12-17
dc.identifier.urihttps://hdl.handle.net/10630/19078
dc.description.abstractAbstract: - The present work belongs to a line of investigation about the design, development and assessment of the role-playing game as an innovative methodological strategy for the teaching of sciences and the environmental education in obligatory and post-obligatory secondary education. The first advances in this line, referred to the design and launch of the role-playing game, were presented in the International University Conference about the communication working and at the university nowadays: CUICIID 2014. Likewise, the preliminary results in relation to the students’ attitudinal change promoted by the role-playing activity, were presented in the edition CUICIID 2015. Continuing with the same line of investigation, this third phase is dedicated to the assessment of the role-playing game as a methodological strategy to promote the development of the scientific competence through the argumentation. Thus, it is focused on the impact of the activity in students’ argumentation process, analysing their written productions before and after their participation in the role-playing game (Pre-Post Test). These written productions include the students’ opinions about the construction of a wind marine park in a coast next to their city (a proposal which was debated in the role-playing activity). Firstly, a methodology based on the Toulmin Model was employed to determine the complexity of the students’ arguments. Then, the arguments given by the students before and after the activity were compared, in order to appreciate a possible development due to the influence of the role-playing game.en_US
dc.description.sponsorship(Congreso Universitario IIInternacional sobre la comunicación en la profesión y en la Universidad de hoy: Contenidos, IIInvestigación, IIInnovación y Docencia) cuya web es www.cuiciid.net, organizado en Madrid (España) por HISIN, el Grupo de Investigación Complutense en Comunicación Conciilliium, el Fórum XXI y la SEECI, por este medio. Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech. EDU2017-82197-Pen_US
dc.language.isoengen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEnseñanza - Innovacionesen_US
dc.subjectTecnología educativaen_US
dc.subject.otherTeaching of sciencesen_US
dc.subject.otherMethodological innovationen_US
dc.subject.otherScientific competenceen_US
dc.subject.otherRole-playing gameen_US
dc.subject.otherArgumentationen_US
dc.titleAnalysis of the role-playing game’s impact in the development of the argumentation from the students of science in A levelsen_US
dc.typeinfo:eu-repo/semantics/conferenceObjecten_US
dc.centroFacultad de Ciencias de la Educaciónen_US
dc.relation.eventtitleCUICIID 2019en_US
dc.relation.eventplaceMADRIDen_US
dc.relation.eventdate23 OCTUBRE DE 2019en_US
dc.rights.ccAttribution-NonCommercial-NoDerivatives 4.0 Internacional*


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