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dc.contributor.authorPimentel-Ponce, María
dc.contributor.authorRomero-Galisteo, Rita Pilar 
dc.contributor.authorPalomo‐Carrión, Rocío
dc.contributor.authorPinero‐Pinto, Elena
dc.contributor.authorMerchán‐Baeza, José Antonio
dc.contributor.authorRuiz‐Muñoz, María
dc.contributor.authorOliver‐Pece, Jesús
dc.contributor.authorGonzález-Sánchez, Manuel 
dc.date.accessioned2022-03-07T11:09:11Z
dc.date.available2022-03-07T11:09:11Z
dc.date.issued2021-04
dc.identifier.citationPimentel‐Ponce, M., Romero‐Galisteo, R. P., Palomo‐Carrión, R., Pinero‐Pinto, E., Merchán‐Baeza, J. A., Ruiz‐Muñoz, M., Oliver‐Pece, J. & González‐Sánchez, M. (2021). Ludificación y neurorrehabilitación motora en niños y adolescentes: Revisión Sistemática. Neurología. https://doi.org/10.1016/j.nrl.2021.02.011es_ES
dc.identifier.urihttps://hdl.handle.net/10630/23834
dc.description.abstractIntroduction: Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of childrenand adolescents with neuromotor impairment. Methods: We performed a systematic review of clinical trials published to date on the MED-LINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. Results: From a total of 469 studies, 10 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotorconditions in children and adolescents. Cerebral palsy was the most frequently studied condition(6 studies), followed by developmental coordination disorder (3), and neurological impairmentof balance and coordination (1). Conclusion: The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage.es_ES
dc.language.isospaes_ES
dc.publisherNeurologíaes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSistema nervioso - Enfermedades - Rehabilitaciónes_ES
dc.subjectVideojuegoses_ES
dc.subject.otherChildes_ES
dc.subject.otherAdolescentes_ES
dc.subject.otherNeurological rehabilitationes_ES
dc.subject.otherVideo gamees_ES
dc.subject.otherSystematic reviewes_ES
dc.titleLudificación y neurorrehabilitación motora en niños y adolescentes: revisión sistemáticaes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.centroFacultad de Psicología y Logopediaes_ES
dc.identifier.doihttps://doi.org/10.1016/j.nrl.2021.02.011
dc.rights.ccAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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