JavaScript is disabled for your browser. Some features of this site may not work without it.

    Listar

    Todo RIUMAComunidades & ColeccionesPor fecha de publicaciónAutoresTítulosMateriasTipo de publicaciónCentrosDepartamentos/InstitutosEditoresEsta colecciónPor fecha de publicaciónAutoresTítulosMateriasTipo de publicaciónCentrosDepartamentos/InstitutosEditores

    Mi cuenta

    AccederRegistro

    Estadísticas

    Ver Estadísticas de uso

    DE INTERÉS

    Datos de investigaciónReglamento de ciencia abierta de la UMAPolítica de RIUMAPolitica de datos de investigación en RIUMAOpen Policy Finder (antes Sherpa-Romeo)Dulcinea
    Preguntas frecuentesManual de usoContacto/Sugerencias
    Ver ítem 
    •   RIUMA Principal
    • Investigación
    • Ponencias, Comunicaciones a congresos y Pósteres
    • Ver ítem
    •   RIUMA Principal
    • Investigación
    • Ponencias, Comunicaciones a congresos y Pósteres
    • Ver ítem

    Boardgames as learning activities in STEM degrees

    • Autor
      Paz-García, Juan ManuelAutoridad Universidad de Málaga; Cerrillo-González, María del Mar
    • Fecha
      2022
    • Palabras clave
      Enseñanza - Innovaciones; Enseñanza - Métodos activos; Tecnología educativa
    • Resumen
      A serious game (also known as applied game or educational game) is a game designed not only for entertainment, but also for educational purposes. The term “Serious Game” has been normally used for video games, but it can also be applied to toys and boardgames. This paper addresses the use of serious boardgames as learning activities in STEM university degrees. All boardgames are somehow educational for the age and level they are designed, as they stimulate, among other things, reading comprehensions, writing, mental arithmetic, strategy or creativity. Educational serious boardgame are those designed with enough exactness on a specific topic that favor learning about that topic while playing. This is the principle of learning-by-playing or gamification, and it has shown advantages at engaging students. It should be noted that an educational game is not necessarily a game based on how much someone knows about something, like the famous trivial pursuit, but a game that allows you learning (almost unconsciously) while you play. Despite there are many games designed for adults, in particular for students in a university level in a STEM degree, the use of boardgames as learning activities is not a typical practice yet. It is normally unfeasible to “play the games” during the classes. But boardgames can be incorporated as learning activities in different ways. Herein, the following strategies will be discussed: (1) Including selected boardgames in the recommended bibliography, (2) encouraging the debate about the validity and exactness of the experimented games, and (3) designing boardgames based on the content of the course.
    • URI
      https://hdl.handle.net/10630/24241
    • Compartir
      RefworksMendeley
    Mostrar el registro completo del ítem
    Ficheros
    2146.pdf (134.7Kb)
    Colecciones
    • Ponencias, Comunicaciones a congresos y Pósteres

    Estadísticas

    Buscar en Dimension
    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
     

     

    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA