Chemistry is considered highly complex by students. To achieve meaningful learning, it is
necessary to demonstrate its utility in everyday life, in the development of a country, and in
society. Learning becomes meaningful when students successfully integrate it into their
existing knowledge structures, giving it personal significance. In this study, we explore how
gamification facilitates the learning experience for our students. Therefore, our research group
has implemented an Escape Room based on the topics covered in our course. The Escape
Room, titled 'Was it a Murder or a Suicide?' has proven effective in enhancing students' grades
by approximately 1-2 points. In the final questionnaire, participants expressed their interest in
incorporating gamification into other subjects. Some students mentioned that it was the first
time they found an exam enjoyable. These questionnaires were conducted across four
engineering degrees at UMA, yielding very similar responses. Most of the participants view
the concept of gamification-based exams favourably, highlighting the positive motivation it
instils in students.